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Avatar Legends: The Roleplaying Game is a fantasy tabletop role-playing game set in the world of the animated television series Avatar: The Last Airbender and The Legend of Korra, [3] which is based on historical South Asian, East Asian and Indigenous North American cultures and martial arts.
Avatar is an American epic science fiction media franchise created by James Cameron, which began with the eponymous 2009 film.Produced by 20th Century Studios and distributed by Lightstorm Entertainment, it consists of associated merchandise, video games, and theme park attractions. [1]
Avatar is an early graphics-based multi-user highly interactive role-playing video game, created on the University of Illinois' PLATO system in the late 1970s. It has graphics for navigating through a dungeon and chat-style text for player status and communication with others.
Avatar: The Last Airbender: The Video Game (Also known as Avatar: The Legend of Aang in Europe) is a 2006 action-adventure video game based on the animated television series of the same name. It was released for the Game Boy Advance , Microsoft Windows , GameCube , Nintendo DS , PlayStation 2 , PlayStation Portable , Wii , and Xbox .
The world-building of Avatar: The Last Airbender has been positively received. Nicole Clark of Vice Media favorably compared the world of Avatar to that of Harry Potter and to J. R. R. Tolkien's Middle-earth. [3] Christopher Mahon of Clarkesworld Magazine praised the world's evolution between Avatar: The Last Airbender and The Legend of Korra. [4]
Avatar: The Game is a 2009 third-person shooter action-adventure game based on the 2009 film Avatar.The game was developed by Ubisoft Montreal and published by Ubisoft.It was released on the PlayStation 3, Xbox 360, Microsoft Windows, Wii, and Nintendo DS on December 1, 2009, with a PlayStation Portable version later released on December 7.
The visually-based game Habitat also used the term to refer to players within the game world. A later example is Linden Lab's Second Life, which has the player use a custom avatar to interact in a virtual 3D world; after peaking in 2007, its user count declined due to the encroachment of more traditional platforms such as Facebook.
Ultima IV: Quest of the Avatar, first released in 1985 [4] for the Apple II, is the fourth in the series of Ultima role-playing video games.It is the first in the "Age of Enlightenment" trilogy, shifting the series from the hack and slash, dungeon crawl gameplay of its "Age of Darkness" predecessors towards an ethically nuanced, story-driven approach.