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Input: 1 digital button, eight-directional digital joystick 1978 [3] NES/Famicom controller: NES: Connectivity: NES controller port Input: 4 digital buttons, D-pad, microphone (Famicom only) July 15, 1983 [4] NES Zapper: NES: Connectivity: NES controller port Input: 1 trigger, photodiode: February 18, 1984 [5] Master System controller: Master ...
The WaveBird Wireless Controller was designed and sold by Nintendo. [1] Unlike most wireless controllers of its era, it relies on RF technology (first used in gaming with Atari's CX-42 joysticks [14]) instead of infrared line-of-sight signal transmission, [1] and the controller's radio transceiver operates at 2.4 GHz. [15]
Most joysticks are designed to be operated with the user's primary hand (e.g. with the right hand of a right-handed person), with the base either held in the opposite hand or mounted on a desk. Arcade controllers are typically joysticks featuring a shaft that has a ball or drop-shaped handle, and one or more buttons for in game actions ...
Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.
Shoulder buttons ("bumpers") and triggers on an Xbox 360 controller. Some common additions to the standard pad include shoulder buttons (also called "bumpers") and triggers placed along the edges of the pad (shoulder buttons are usually digital, i.e. merely on/off; while triggers are usually analog); centrally placed start, select, and home buttons [clarification needed], and an internal motor ...
American joysticks are generally made from hard plastic, with a tall, thick shaft shaped like a baseball bat (bat-top). Common grips for this type of stick utilize 4-5 fingers for pull and push, but all involve grabbing the stick from the side. The stick has a high resistance due to the amount of leverage that it gives to the user.