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Initialization is distinct from (and preceded by) declaration, although the two can sometimes be conflated in practice. The complement of initialization is finalization, which is primarily used for objects, but not variables. Initialization is done either by statically embedding the value at compile time, or else by assignment at run time.
Static constructors allow complex static variable initialization. [7] Static constructors are called implicitly when the class is first accessed. Any call to a class (static or constructor call), triggers the static constructor execution. Static constructors are thread safe and implement a singleton pattern.
int count; //Declaring an uninitialized variable called 'count', of type 'int' count = 35; //Initializing the variable int count = 35; //Declaring and initializing the variable at the same time Multiple variables of the same type can be declared and initialized in one statement using comma as a delimiter.
Scope is an important part of the name resolution of a variable. Most languages define a specific scope for each variable (as well as any other named entity), which may differ within a given program. The scope of a variable is the portion of the program's text for which the variable's name has meaning and for which the variable is said to be ...
Variables created for reference types are typed managed references. When the constructor is called, an object is created on the heap and a reference is assigned to the variable. When a variable of an object goes out of scope the reference is broken and when there are no references left the object gets marked as garbage.
A constructor is a method that is called at the beginning of an object's lifetime to create and initialize the object, a process called construction (or instantiation). Initialization may include an acquisition of resources. Constructors may have parameters but usually do not return values in most languages. See the following example in Java:
Literals are often used to initialize variables; for example, in the following, 1 is an integer literal and the three letter string in "cat" is a string literal: int a = 1 ; string s = "cat" ; In lexical analysis , literals of a given type are generally a token type, with a grammar rule, like "a string of digits " for an integer literal.
In computer programming, a declaration is a language construct specifying identifier properties: it declares a word's (identifier's) meaning. [1] Declarations are most commonly used for functions, variables, constants, and classes, but can also be used for other entities such as enumerations and type definitions. [1]