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Clone of the board game, Axis and Allies. 2008: World War One: AGEOD: World War I: WIN: 2009: Hearts of Iron III: Paradox: Historical: WIN, OSX: Sequel to Hearts of Iron II. 2009: For the Glory: Crystal Empire Games: Historical: WIN: Stand-alone game based on Europa Universalis II. 2009: Arsenal of Democracy: BL-Logic: Historical: WIN: Stand ...
Pages in category "World War II grand strategy wargames" The following 17 pages are in this category, out of 17 total. This list may not reflect recent changes .
These are grand strategy computer and video games set in World War II, i.e. games that leave the player in charge of every aspect: military, economic, and political, of a country during (and possibly the period leading up to) the war.
World War II grand strategy video games (1 C, 19 P) Pages in category "Grand strategy video games" The following 95 pages are in this category, out of 95 total.
Grand Strategy, Sequel to Europa Universalis: Rome. 2019 (EA) It Stares Back: Light Arc Studio: Dark fantasy: WIN: Darker sequel to Castle Battles with RPG elements. Similar to Eufloria. *Dev updates only in Discord. 2019: Medieval Kingdom Wars: Reverie World Studios: Historical: WIN: Sequel to Kingdom Wars 2: Battles. Real-time grand strategy ...
A tactical naval warfare strategy game of the World War II Pacific theater [25] Waterloo: 1990: Ami, Arc, DOS, ST A strategy video game of Napoleon's Battle of Waterloo: Western Front: The Liberation of Europe 1944-1945: 1991: DOS A grand strategy game of the Western and Italian fronts of WWII [26] Wizard's Crown: 1985: AppII, ATR, C64, DOS, ST
See Lists of video games for related lists.. This is a comprehensive index of turn-based strategy video games, sorted chronologically.Information regarding date of release, developer, platform, setting and notability is provided when available.
This category would include games that are actual wargames; i.e. games where individual units are given their own specific attributes, and game combat is simulated in a manner that tries to approximate some simulation of real-world battle conditions, terrain, and individual units' combat strengths, rather than board games like e.g. Risk, which ...