When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Then rotate the given axis and the point such that the axis is aligned with one of the two coordinate axes for that particular coordinate plane (x, y or z) Use one of the fundamental rotation matrices to rotate the point depending on the coordinate axis with which the rotation axis is aligned.

  3. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  4. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  5. Simulink - Wikipedia

    en.wikipedia.org/wiki/Simulink

    Simulink is a MATLAB-based graphical programming environment for modeling, simulating and analyzing multidomain dynamical systems. Its primary interface is a graphical block diagramming tool and a customizable set of block libraries .

  6. Conversion between quaternions and Euler angles - Wikipedia

    en.wikipedia.org/wiki/Conversion_between...

    Spatial rotations in three dimensions can be parametrized using both Euler angles and unit quaternions.This article explains how to convert between the two representations. Actually this simple use of "quaternions" was first presented by Euler some seventy years earlier than Hamilton to solve the problem of magic squar

  7. Local tangent plane coordinates - Wikipedia

    en.wikipedia.org/wiki/Local_tangent_plane...

    The east north up (ENU) local tangent plane is similar to NED, except for swapping 'down' for 'up' and x for y. Local tangent plane coordinates (LTP) are part of a spatial reference system based on the tangent plane defined by the local vertical direction and the Earth's axis of rotation.

  8. Rotation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Rotation_(mathematics)

    The rotation is acting to rotate an object counterclockwise through an angle θ about the origin; see below for details. Composition of rotations sums their angles modulo 1 turn, which implies that all two-dimensional rotations about the same point commute. Rotations about different points, in general, do not commute.

  9. Direct-quadrature-zero transformation - Wikipedia

    en.wikipedia.org/wiki/Direct-quadrature-zero...

    The direct-quadrature-zero (DQZ, DQ0 [1] or DQO, [2] sometimes lowercase) transformation or zero-direct-quadrature [3] (0DQ or ODQ, sometimes lowercase) transformation is a tensor that rotates the reference frame of a three-element vector or a three-by-three element matrix in an effort to simplify analysis.