Ad
related to: prince of persia pdf
Search results
Results From The WOW.Com Content Network
The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on the PlayStation 2 and subsequently on the PlayStation 3 as part of the Classics HD range. [23]
Prince of Persia is a 1989 cinematic platform game developed and published by Broderbund for the Apple II.It was designed and implemented by Jordan Mechner.Taking place in medieval Persia, players control an unnamed protagonist who must venture through a series of dungeons to defeat the evil Grand Vizier Jaffar and save an imprisoned princess.
The NTSC Xbox version of The Sands of Time include the Mac OS versions of both Prince of Persia and Prince of Persia 2 classic games as unlockable bonuses. The SNES version of Prince of Persia has slightly different level designs with enhanced graphics and 20 levels instead of the original 12, plus several "training" stages.
Prince of Persia 3D is a 1999 action-adventure game developed by Mindscape and published by Red Orb Entertainment for Microsoft Windows.A port for the Dreamcast was developed by Avalanche Software and published by Mattel Interactive in North America the following year under the title Prince of Persia: Arabian Nights.
Prince of Persia: The Forgotten Sands is the name of multiple action-adventure puzzle-platform video games; in each the player takes control of an unnamed Prince navigating environments set in Ancient Persia. [1] [2] All versions incorporate platforming, magical powers often based on a form of time manipulation, and limited combat sequences. [2]
Prince of Persia: The Lost Crown was the first big surprise of this year in video games, successfully redefining Ubisoft's historic franchise. The game switched gears from a third-person action ...
Prince of Persia: The Sands of Time is a 2003 action-adventure game developed by Ubisoft Montreal and published by Ubisoft.The game was released on the Game Boy Advance, PlayStation 2, GameCube, Xbox and Windows in November 2003.
For The Lost Crown, which was designed as a modern take on the Prince of Persia concept, the Prince character was both named and relegated to a non-playable character. [9] When creating the movie version's draft script, Mechner chose the name "Dastan" as he had learned it was an old Persian name meaning "trickster".