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Flip-flop excitation tables [ edit ] In order to complete the excitation table of a flip-flop , one needs to draw the Q(t) and Q(t + 1) for all possible cases (e.g., 00, 01, 10, and 11), and then make the value of flip-flop such that on giving this value, one shall receive the input as Q(t + 1) as desired.
Random flip-flop (RFF) is a theoretical concept of a non-sequential logic circuit capable of generating true randomness. By definition, it operates as an "ordinary" edge-triggered clocked flip-flop , except that its clock input acts randomly and with probability p = 1/2. [ 1 ]
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An asynchronous (ripple) counter is a "chain" of toggle (T) flip-flops in which the least-significant flip-flop (bit 0) is clocked by an external signal (the counter input clock), and all other flip-flops are clocked by the output of the nearest, less significant flip-flop (e.g., bit 0 clocks the bit 1 flip-flop, bit 1 clocks the bit 2 flip ...
As "data in" presents 1,0,1,1,0,0,0,0 (in that order, with a pulse at "data advance" each time—this is called clocking or strobing) to the register, this is the result. The right hand column corresponds to the right-most flip-flop's output pin, and so on. So the serial output of the entire register is 00010110.
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Specifically, the combination J = 1, K = 0 is a command to set the flip-flop; the combination J = 0, K = 1 is a command to reset the flip-flop; and the combination J = K = 1 is a command to toggle the flip-flop, i.e., change its output to the logical complement of its current value. Setting J = K = 0 maintains the current state.
The JK flip-flop augments the behavior of the SR flip-flop (J=Set, K=Reset) by interpreting the J = K = 1 condition as a "flip" or toggle command. This is an important distinction as it would confuse me to see S = R = 1 in the introduction sentence and then to read the Characteristic table, which has J = K = 1 for the flip.