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  2. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In computer programming, initialization or initialisation is the assignment of an initial value for a data object or variable. The manner in which initialization is performed depends on the programming language , as well as the type, storage class, etc., of an object to be initialized.

  3. Constructor (object-oriented programming) - Wikipedia

    en.wikipedia.org/wiki/Constructor_(object...

    In Objective-C, the constructor method is split across two methods, "alloc" and "init" with the alloc method setting aside (allocating) memory for an instance of the class, and the init method handling the bulk of initializing the instance. A call to the method "new" invokes both the alloc and the init methods, for the class instance.

  4. Comparison of programming languages (object-oriented ...

    en.wikipedia.org/wiki/Comparison_of_programming...

    Python def __getitem__(self, index): Tab ↹ instructions Tab ↹ return value def __setitem__(self, index, value): Tab ↹ instructions: def __getitem__(self, index): Tab ↹ instructions Tab ↹ return value: def __setitem__(self, index, value): Tab ↹ instructions: Visual Basic .NET Default Property Item(Index As type) As type Get ...

  5. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    Resource acquisition is initialization (RAII) [1] is a programming idiom [2] used in several object-oriented, statically typed programming languages to describe a particular language behavior. In RAII, holding a resource is a class invariant , and is tied to object lifetime .

  6. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  7. Uniform access principle - Wikipedia

    en.wikipedia.org/wiki/Uniform_access_principle

    The uniform access principle of computer programming was put forth by Bertrand Meyer (originally in his book Object-Oriented Software Construction).It states "All services offered by a module should be available through a uniform notation, which does not betray whether they are implemented through storage or through computation."

  8. Singleton pattern - Wikipedia

    en.wikipedia.org/wiki/Singleton_pattern

    A class diagram exemplifying the singleton pattern.. In object-oriented programming, the singleton pattern is a software design pattern that restricts the instantiation of a class to a singular instance.

  9. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The Bridge design pattern is one of the twenty-three well-known GoF design patterns that describe how to solve recurring design problems to design flexible and reusable object-oriented software, that is, objects that are easier to implement, change, test, and reuse.