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  2. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]

  3. Talk:PCSX2 - Wikipedia

    en.wikipedia.org/wiki/Talk:PCSX2

    With an Nvidia 8600GT 256MB DDR3, PCSX2 0.9.7, GSDX 846 0.1.9 SSE2, SPU2-X 1.4.0 and Lilypad. Framerates without speedhacks are 33-50+ FPS, framerates with EE cyclerate 3 and VU cycle stealing maximum as well as wait loop hack are 60-90+ FPS (in speed) thus making Final Fantasy X playable on low spec dual cores and overclocked Pentium 4s.

  4. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  5. shadPS4 - Wikipedia

    en.wikipedia.org/wiki/ShadPS4

    Moralis previously worked on the PS1 emulator PCSX and founded the PS2 emulator PCSX2, [14] [15] going by the user name "shadow". At the time, PS4 emulation had not advanced very far, with most existing emulators being only able to run 2D games reliably.

  6. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    Dolphin is a free and open-source video game console emulator of GameCube and Wii [27] that runs on Windows, Linux, macOS, Android, Xbox One, Xbox Series X and Series S. [9] [10]

  7. Anisotropic filtering - Wikipedia

    en.wikipedia.org/wiki/Anisotropic_filtering

    The anisotropic filtering method most commonly implemented on graphics hardware is the composition of the filtered pixel values from only one line of mipmap samples. In general, the method of building a texture filter result from multiple probes filling a projected pixel sampling into texture space is referred to as "footprint assembly", even ...

  8. XIII (2003 video game) - Wikipedia

    en.wikipedia.org/wiki/XIII_(2003_video_game)

    XIII ("thirteen") is a first-person shooter video game, loosely based on the first five volumes of the 1984 Belgian graphic novel series of the same name.Developed and published by Ubisoft, it was released in November 2003 for Microsoft Windows, PlayStation 2, and GameCube; an Xbox version of the game, released at the same time, was developed by Southend Interactive, [3] while an OS X version ...

  9. Max Payne (video game) - Wikipedia

    en.wikipedia.org/wiki/Max_Payne_(video_game)

    Max Payne is a 2001 third-person shooter game developed by Remedy Entertainment.It was originally released for Windows by Gathering of Developers in July 2001, and was later ported by Rockstar Games to the PlayStation 2 and Xbox in December 2001, and by MacSoft and Feral Interactive to Mac OS X in July 2002. [4]