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This is an index of real-time strategy video games, sorted chronologically. Information regarding date of release, developer, platform, setting and notability is provided when available. Information regarding date of release, developer, platform, setting and notability is provided when available.
MechWarrior: Tactical Command is a real-time strategy game based on the BattleTech universe developed for iOS. It was developed by Singaporean studio Personae Studios and first released on September 27, 2012. The mobile game supports all iOS 5.0 and above devices including the iPhone, iPod Touch, and iPad.
Series debuts. Features an "award winning" real-time tactical battle system. 1997: X-COM: Apocalypse: Mythos: Futuristic: Earth: DOS, WIN: Third game in the X-COM series. Can toggle between turn-based and real-time. The first two games in the series were turn-based. 1998: Army Men: The 3DO Company: Alternate History, Fantastical: Army men: WIN ...
This is a selected list of massively multiplayer online real-time strategy games. MMORTSs are large multi-user games that take place in perpetual online worlds with hundreds or thousands of other players.
Game of Thrones: Winter is Coming is a 2019 massively multiplayer online real-time strategy game developed and published Yoozoo Games. [3] It is based on the television series Game of Thrones. [4] The game was announced in August 2018, during Gamescom, [5] and was released on March 15, 2019, originally as a browser game.
Majesty: The Fantasy Kingdom Sim is a real-time strategy video game developed by Cyberlore Studios, and published by Hasbro Interactive under the MicroProse brand name for Windows in March 2000. The game is not a simulator; that part of the title is a witticism, a reference to the game's adherence to fantasy and fantasy role-playing game cliches.
Multiplayer is supported on both Linux and Windows. A pre-game lobby uses a specially designed protocol similar to that of Internet Relay Chat to facilitate chat, player match-making, and the adjustment of battle options. A number of spring lobby clients exist. The lobbies for the game allow setting up single player games also.
In the past, a common criticism was to regard real-time strategy games as "cheap imitations" of turn-based strategy games, arguing that real-time strategy games had a tendency to devolve into "click-fests" [49] [50] [51] in which the player who was faster with the mouse generally won, because they could give orders to their units at a faster rate.