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Shigeru Miyamoto said he was "directly in charge of the character design and the game design". [5] The game was developed in 1983. [2] In 1984, it was included in the Nintendo VS. System arcade game series under the name Vs. Tennis, [b] which was released in Japan on January 18, 1984. [2] In 1985, Hudson Soft published Tennis for the PC-8801.
Tennis received an award for "Best Competitive Game" and an honorable mention for "Best Sports Game" at the 3rd annual Arkie Awards.Arkie Award judges stated "Tennis is as far removed from the primitive Pong-style games from which it derives as gasoline is from the dinosaurs", and specific praise was given to the game's "realistic illusion of depth" and its competitive aspects which allow for ...
Virtua Tennis, known in Japan as Power Smash (パワースマッシュ, Pawā Sumasshu), is a 1999 tennis arcade game created by Sega. The player competes through tennis tournaments in an arcade mode. It was ported to the Dreamcast in 2000, and to Windows in 2002. A Game Boy Advance version was also released in 2002, followed by an N-Gage ...
Virtua Tennis (Power Smash in Japan) is a series of tennis simulation video games started in 1999 by Sega AM3. The player competes through tennis tournaments and various arcade modes. While originally released for arcades, all games in the series have been ported to other platforms, including most major consoles.
The setup for Tennis for Two as exhibited in 1959. Tennis for Two was first shown on October 18, 1958. [7] The game environment was rendered as a horizontal line, representing the tennis court, and a short vertical line in the center, representing the tennis net as viewed edge-on.
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Before the game starts, players have to name their character, a first for an Atari 2600 game, [6] and choose between one and two player mode and the two pre-set difficulty levels ("slow" and "fast"). In the game, one player with a blue shirt plays tennis against an AI enemy portrayed by a non-player character (NPC) with a red shirt. In the two ...
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