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  2. Category:Video games with customizable avatars - Wikipedia

    en.wikipedia.org/wiki/Category:Video_games_with...

    Pages in category "Video games with customizable avatars" The following 90 pages are in this category, out of 90 total. This list may not reflect recent changes .

  3. List of crossovers in video games - Wikipedia

    en.wikipedia.org/wiki/List_of_crossovers_in...

    The Steam version of the game contains Gordon Freeman's suit, turrets from Portal and some items from Team Fortress 2: Shovel Knight: Kratos and the Battletoads appear as console-exclusive boss fights for the PlayStation 4 and Xbox One respectively Skate 3: Isaac Clarke from Dead Space appears as a playable character Skylanders: SuperChargers

  4. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    Steam is a digital distribution service and storefront developed by Valve Corporation.It was launched as a software client in September 2003 to provide game updates automatically for Valve's games and expanded to distributing third-party titles in late 2005.

  5. Avatar (computing) - Wikipedia

    en.wikipedia.org/wiki/Avatar_(computing)

    [2] [3] It was first used in a computer game by the 1979 PLATO role-playing game Avatar. In Norman Spinrad's novel Songs from the Stars (1980), the term avatar is used in a description of a computer generated virtual experience. In the story, humans receive messages from an alien galactic network that wishes to share knowledge and experience ...

  6. Mii - Wikipedia

    en.wikipedia.org/wiki/Mii

    Nintendo's idea of a free-form personal avatar software was discussed at the Game Developers Conference in 2007, a year after the Wii was released. There, Shigeru Miyamoto said that the personal avatar concept had originally been intended as a demo for the Family Computer Disk System, where a user could draw a face onto an avatar.

  7. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.

  8. VRChat - Wikipedia

    en.wikipedia.org/wiki/VRChat

    Some limitations exist in desktop mode, such as the inability to freely move an avatar's limbs, [6] or perform interactions that require more than one hand. The paid VRChat Plus subscription provides extra features such as more slots for "favorite" avatars, profile pictures, and the ability to attach an in-game photo to an invite request. Other ...

  9. Category:Male characters in video games - Wikipedia

    en.wikipedia.org/wiki/Category:Male_characters...

    This category should be reserved specifically for characters originating in video games, as opposed to licensed appearances in games. The main article for this category is Gender representation in video games .