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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  3. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    A rogue is a versatile character, capable of sneaky combat and nimble tricks. The rogue is stealthy and dexterous, and in early editions was the only official base class from the Player's Handbook capable of finding and disarming traps and picking locks. The rogue also has the ability to "sneak attack" ("backstab" in previous editions) enemies ...

  4. Editions of Dungeons & Dragons - Wikipedia

    en.wikipedia.org/wiki/Editions_of_Dungeons_&_Dragons

    [82] [83] Pathfinder has been one of the best-selling role playing games in the industry. [25] A second edition, which moves away from the v. 3.5 mechanics, was published in 2019. [84] 13th Age is a game designed by Jonathan Tweet, a lead designer of the 3rd Edition, and Rob Heinsoo, a lead designer of 4th Edition, and published by Pelgrane ...

  5. List of roguelikes - Wikipedia

    en.wikipedia.org/wiki/List_of_roguelikes

    Rogue Party: Nations Software Fantasy iOS, DROI Rogue Party is a tactical roguelike that allows players to explore in Solo mode, Duo Mode (2 characters) or Party Mode (up to 4 characters). An open-ended multiclassing system adds to replayability. Conforms to all elements of the Berlin Interpretation except the need to identify items. 2020 ...

  6. Character class - Wikipedia

    en.wikipedia.org/wiki/Character_class

    The Fighter is strong and focuses on weapon-based combat, the Mage, renamed Wizard in later editions of Dungeons & Dragons, is a ranged fighter equipped with a variety of magical abilities for combative and utilitarian purposes, and the Thief, renamed Rogue in later editions, is not physically strong but focuses on speed or stealth.

  7. Forgotten Realms - Wikipedia

    en.wikipedia.org/wiki/Forgotten_Realms

    Forgotten Realms is a campaign setting for the Dungeons & Dragons (D&D) fantasy role-playing game.Commonly referred to by players and game designers as "The Realms", it was created by game designer Ed Greenwood around 1967 as a setting for his childhood stories. [1]

  8. The Order of the Stick - Wikipedia

    en.wikipedia.org/wiki/The_Order_of_the_Stick

    The Order of the Stick began its run on September 29, 2003, on what was Rich Burlew's personal site for gaming articles at the time. Burlew initially intended the strip to feature no plot whatsoever—depicting an endless series of gags drawn from the D&D rules instead—but Burlew quickly changed his mind, and he began laying down hints of a storyline as early as strip #13. [3]

  9. Paladin (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Paladin_(Dungeons_&_Dragons)

    Similarly to monks, paladins cannot consistently multiclass. Adding levels to any other class permanently halts progression as a paladin, to reflect the devotion and single-mindedness of purpose expected of the class. However, all class abilities are retained in such cases.