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  2. Gradient noise - Wikipedia

    en.wikipedia.org/wiki/Gradient_noise

    An artifact of some implementations of this noise is that the returned value at the lattice points is 0. Unlike the value noise, gradient noise has more energy in the high frequencies. The first known implementation of a gradient noise function was Perlin noise, credited to Ken Perlin, who published the description of it in 1985.

  3. Perlin noise - Wikipedia

    en.wikipedia.org/wiki/Perlin_noise

    Perlin noise is a type of gradient noise developed by Ken Perlin in 1983. It has many uses, including but not limited to: procedurally generating terrain , applying pseudo-random changes to a variable, and assisting in the creation of image textures .

  4. Simulation noise - Wikipedia

    en.wikipedia.org/wiki/Simulation_noise

    A naive implementation would call a lattice noise function several times to calculate its gradient, resulting in more computation than is strictly necessary. Unlike these noises, simulation noise has a geometric rationale in addition to its mathematical properties. It simulates vortices scattered in space, to produce its pleasing aesthetic.

  5. Dither - Wikipedia

    en.wikipedia.org/wiki/Dither

    This is the lowest power ideal dither, in that it does not introduce noise modulation (which would manifest as a constant noise floor), and eliminates the harmonic distortion from quantization. If a colored dither is used instead at these intermediate processing stages, then frequency content may bleed into other frequency ranges that are more ...

  6. Total variation denoising - Wikipedia

    en.wikipedia.org/wiki/Total_variation_denoising

    The regularization parameter plays a critical role in the denoising process. When =, there is no smoothing and the result is the same as minimizing the sum of squares.As , however, the total variation term plays an increasingly strong role, which forces the result to have smaller total variation, at the expense of being less like the input (noisy) signal.

  7. Value noise - Wikipedia

    en.wikipedia.org/wiki/Value_noise

    2D Value noise rescaled and added onto itself to create fractal noise. Value noise is a type of noise commonly used as a procedural texture primitive in computer graphics. It is conceptually different from, and often confused with gradient noise, examples of which are Perlin noise and Simplex noise. This method consists of the creation of a ...

  8. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    This is the same as inverting each layer, adding them together (as in Linear Dodge), and then inverting the result. Blending with white leaves the image unchanged. Vivid Light: this blend mode combines Color Dodge and Color Burn (rescaled so that neutral colors become middle gray). Dodge applies when values in the top layer are lighter than ...

  9. Image gradient - Wikipedia

    en.wikipedia.org/wiki/Image_gradient

    The pixels with the largest gradient values in the direction of the gradient become edge pixels, and edges may be traced in the direction perpendicular to the gradient direction. One example of an edge detection algorithm that uses gradients is the Canny edge detector. Image gradients can also be used for robust feature and texture matching.