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Hearts of Iron IV is a grand strategy computer wargame developed by Paradox Development Studio and published by Paradox Interactive. It was released worldwide on 6 June 2016. [ 1 ] It is the sequel to 2009's Hearts of Iron III and the fourth main installment in the Hearts of Iron series.
Two spin-offs were created for Hearts of Iron II: Darkest Hour: A Hearts of Iron Game and Arsenal of Democracy: A Hearts of Iron Game. The third game in the series, Hearts of Iron III was released on August 7, 2009. Hearts of Iron – The Card Game was released as a free-to-play, browser-based collectible card game on October 3, 2011. [5]
Download as PDF; Printable version; In other projects ... Hearts of Iron IV: 2016: Paradox Development Studio: Windows, macOS, Linux: Hearts of Iron - The Card Game ...
Kaiserreich: Legacy of the Weltkrieg is an alternate history total conversion mod for the grand strategy video game Hearts of Iron IV (2016). Set in an alternate timeline where the Central Powers won World War I, the politics of Kaiserreich is drastically different from the politics and borders present during the real World War II, with several nations impacted by civil wars and revolutions ...
Hearts of Iron II (2005) Hearts of Iron II: Doomsday (expansion pack) (2006) Hearts of Iron II: Armageddon (expansion pack) (2007) Hearts of Iron II: Iron Cross (expansion pack) (2010) Arsenal of Democracy (2010) Darkest Hour: A Hearts of Iron Game (Stand-alone expansion pack) (2011) Hearts of Iron III (2009) Hearts of Iron III: Semper Fi ...
Darkest Hour: A Hearts of Iron Game is a grand strategy wargame that is based on Paradox Interactive's Europa Engine. In Darkest Hour , as is the case with other Hearts of Iron titles, the player can take control of almost any country that existed in the game's timeframe, which spans from 1914-1920 or 1933 – 1964 depending on the scenario.
East vs. West was not an expansion for Hearts of Iron III, but rather intended as a standalone game. [2] Like many of its predecessors in the Hearts of Iron series, East vs. West would have allowed the player to take control of and manage a country, including its political, diplomatic, espionage, economic, military, and technological aspects.
The basic combat system is a combination of the systems used in Europa Universalis III, Europa Universalis: Rome, and Hearts of Iron III. A key component to combat is "frontage": the number of units in an army at the front line , which decreases as technology improves to simulate the change from the roving armies of the Napoleonic Era to the ...