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OpenVR SDK was released to the public on 30 April 2015 by Valve, for developers to develop SteamVR games and software. It provides support for the HTC Vive Developer Edition, including the SteamVR controller and Lighthouse.
The controller is presently modified to be used within Steam's Big Picture mode; this enables the player to access detailed options for setting up the various features of the controller on a per-game basis, including button/trackpad mapping and sensitivity, as well as accessing other users' shared controller configuration to use themselves.
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DeviceConfig encompasses the configuration details for specific devices, including default, Phone, Tablet, PC, TV, Car, Wearable, liteWearable, and smartVision. The settings under the default label apply to all devices. If there are unique requirements for other devices, the settings under the respective device type label need to be configured.
A virtual reality headset (or VR headset) is a head-mounted device that uses 3D near-eye displays and positional tracking to provide a virtual reality environment for the user. VR headsets are widely used with VR video games , but they are also used in other applications, including simulators and trainers.
A PlayStation VR version of the game was released on 13 October 2016, [2] while a version for the Android-based Google Daydream virtual reality platform was released on 10 November 2016. [2] Steel Crate released a non-VR version for the PlayStation 4 , Nintendo Switch , and Xbox One on 16 August 2018; this was a free update for existing owners ...
The Logitech Driving Force GT is a racing wheel peripheral designed for racing games on the PlayStation 2, PlayStation 3, and Microsoft Windows and Linux PCs. [1] It is manufactured and distributed by Logitech International S.A of Romanel-sur-Morges, Switzerland.
PowerVR is a division of Imagination Technologies (formerly VideoLogic) that develops hardware and software for 2D and 3D rendering, and for video encoding, decoding, associated image processing and DirectX, OpenGL ES, OpenVG, and OpenCL acceleration.