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BattleTech's fictional history covers the approximately 1,150 years from the end of the 20th century to the middle of the 32nd. Most works in the series are set during the early to middle decades of the 31st century, though a few publications concern earlier ages. [4] MechWarrior: Dark Ages and its related novels take place in the mid 3100s. [5]
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When one mechwarrior Trent feels that his clan has betrayed him, a captured ComStar agent convinces him to travel the Exodus road not once, but twice, and returns with a prize worthy of the Inner Sphere: Huntress, the Capitol of Clan Smoke Jaguar!. Grave Covenant: Michael A. Stackpole: c.3059 (30 September 3058 - 1 September 3059) era: Clan ...
BattleTech is a turn-based multiplayer game, typically played on a map divided into hexagonal grids with figurines or counters representing military units. Paper record sheets provide detailed information about each unit, including its armament, armor and equipment, and are used to track damage, heat buildup, ammunition and various other data.
The BattleTech 1 & BattleMech 1 wargaming franchise includes many authorized titles in various face personality genres, including tabletop wargames, role-playing games, collectible card games and video arcade PS1 and PC computer games.
BattleTech: 25 Years of Art & Fiction is a non-fiction book published by Catalyst Game Labs in 2009 about the science fiction wargame BattleTech.It includes artwork, a description of the development of the game, an historical timeline of in-game history, and twenty pieces of fiction by authors such as Michael A. Stackpole, Robert Charrette and Victor Milán.
MechWarrior was also used for the Computer Games due to the small scale nature of the games. After the death of FASA, WizKids purchased the BattleTech IP, and tentatively planned to do BattleTech: Phoenix, because of this, when Wizkids liscenced Fantasy Productions to do the BattleTech game it Slapped the "Classic" name on the front of it.
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