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In computing, DirectInput is a legacy [1] Microsoft API for collecting input from a computer user, via input devices such as the mouse, keyboard, or a gamepad.It also provides a system for action mapping, which allows the user to assign specific actions within a game to the buttons and axes of the input devices.
The vibration feedback made use of the Dreamcast vibration pack, the DualShock 2 controller for PS2, and a custom controller created by Mizuguchi's team for the game dubbed the Trance Vibrator that could be used with the PS2 version. [13] [35] The Trance Vibrator was Mizuguchi's idea, starting as a joke to enhance the visual mechanics of the game.
Heat games feature a controller vibration when drafting. [3] They also dynamic artificial intelligence. [1] The game features a default automatic transmission, criticized for not carrying enough momentum. [11] The game has been described as a mix of arcade and simulation.
With the rise of games employing crossplay, aim assist began to be more considered by players, developers, and video game media writers. PC players largely use the MnK input, [7] though the aim assist feature is usually available for all controller players, even when they play on PC platforms. [1]
The vibration feedback from the DualShock and DualShock 2 controllers for certain in-game effects such as weapon fire and taking damage in action sequences, has been reimplemented for supported gamepads across each console platform and PC. [9] [10] [11] [12]
The Rumble Pak (Japanese: 振動パック, Hepburn: Shindō Pakku) is a removable device from Nintendo that provides force feedback while playing video games. Games that support the Rumble Pak cause it to vibrate in select situations, such as when firing a weapon or receiving damage, to immerse the player in the game.
The holidays are here, and the booze is flowing. From wine at Thanksgiving dinner to the steady stream of eggnog and festive cocktails at holiday parties to toasting the new year with a glass of ...
In 2002, Sony and Microsoft were sued by Immersion for patent infringement for the use of vibration functions in their gaming controllers. [1] Specifically, they were accused of infringing on claims in US Patent 6,424,333 and US Patent 6,275,213 (filed 2000 and 2001 as extensions of US Patent 6,088,017, itself filed 1998, all "Tactile feedback man-machine interface device"). [2]