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  2. Image rectification - Wikipedia

    en.wikipedia.org/wiki/Image_rectification

    Image rectification in GIS converts images to a standard map coordinate system. This is done by matching ground control points (GCP) in the mapping system to points in the image. These GCPs calculate necessary image transforms. [11] Primary difficulties in the process occur when the accuracy of the map points are not well known

  3. Camera matrix - Wikipedia

    en.wikipedia.org/wiki/Camera_matrix

    This type of camera matrix is referred to as a normalized camera matrix, it assumes focal length = 1 and that image coordinates are measured in a coordinate system where the origin is located at the intersection between axis X3 and the image plane and has the same units as the 3D coordinate system. The resulting image coordinates are referred ...

  4. Triangulation (computer vision) - Wikipedia

    en.wikipedia.org/wiki/Triangulation_(computer...

    The set of lines generated by the image points must intersect at x (3D point) and the algebraic formulation of the coordinates of x (3D point) can be computed in a variety of ways, as is presented below. In practice, however, the coordinates of image points cannot be measured with arbitrary accuracy.

  5. Pinhole camera model - Wikipedia

    en.wikipedia.org/wiki/Pinhole_camera_model

    This would generate a virtual (or front) image plane which cannot be implemented in practice, but provides a theoretical camera which may be simpler to analyse than the real one. In both cases, the resulting mapping from 3D coordinates to 2D image coordinates is given by the expression above, but without the negation, thus

  6. Image color transfer - Wikipedia

    en.wikipedia.org/wiki/Image_color_transfer

    The image modification process is sometimes called color transfer or, when grayscale images are involved, brightness transfer function (BTF); it may also be called photometric camera calibration or radiometric camera calibration. The term image color transfer is a bit of a misnomer since most common algorithms transfer both color and shading ...

  7. Texture mapping - Wikipedia

    en.wikipedia.org/wiki/Texture_mapping

    Affine texture mapping linearly interpolates texture coordinates across a surface, and so is the fastest form of texture mapping. Some software and hardware (such as the original PlayStation ) project vertices in 3D space onto the screen during rendering and linearly interpolate the texture coordinates in screen space between them.

  8. Image map - Wikipedia

    en.wikipedia.org/wiki/Image_map

    In HTML and XHTML, an image map is a list of coordinates relating to a specific image, created in order to hyperlink areas of the image to different destinations (as opposed to a normal image link, in which the entire area of the image links to a single destination). For example, a map of the world may have each country hyperlinked to further ...

  9. Hexagonal Efficient Coordinate System - Wikipedia

    en.wikipedia.org/wiki/Hexagonal_Efficient...

    The Hexagonal Efficient Coordinate System (HECS), formerly known as Array Set Addressing (ASA), is a coordinate system for hexagonal grids that allows hexagonally sampled images to be efficiently stored and processed on digital systems. HECS represents the hexagonal grid as a set of two interleaved rectangular sub-arrays, which can be addressed ...