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In game theory, "guess 2 / 3 of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to 2 / 3 of the average of numbers chosen by all players.
If they roll the main, they win (throwing in or nicking). [1]: 169 If they roll a 2 or a 3, they lose (throwing out or outing). [1]: 169 If they roll an 11 or 12, the result depends on the main: [1]: 169 with a main of 5 or 9, they throw out with both an 11 and a 12; with a main of 6 or 8, they throw out with an 11 but nick with a 12;
Each game consists of six rounds, numbered one to six in the order played. Players take turns rolling three dice. One point is awarded for each die rolled that matches the current round number, 5 points are awarded if all three dice match each other, but do not match the current round number, and 21 points if all three dice match the current round number (a "bunco").
The E.S. Lowe Company sold Yahtzee from 1956 to 1973. During Lowe's ownership, a number of changes were made to the game's packaging, contents, and appearance. Between 1956 and 1961, the game's advertising slogan was changed from "The Game That Makes You Think While Having Fun" to "The Fun Game That Makes Thinking Fun!"
A come-out roll of 2, 3, or 12 is called "craps" or "crapping out", [3]: 76 and anyone betting the Pass line loses. On the other hand, anyone betting the Don't Pass line on come out wins with a roll of 2 or 3 and ties (pushes) if a 12 is rolled; in some rules, the 2 pushes instead of the 12, in which case the 3 and 12 win a Don't Pass bet.
score the single as 100 and then throw the remaining five dice; score the single as 50 and then throw the remaining five dice; score three , the single , and the single for a total of 450 and then throw the remaining die; score three , the single , and the single for a total of 450 and stop, banking 450 points in that turn
The game of Pig is played with a single six-sided die. Pig is a simple die game first described in print by John Scarne in 1945. [1] Players take turns to roll a single die as many times as they wish, adding all roll results to a running total, but losing their gained score for the turn if they roll a .
The sum total of fingers displayed is either odd or even. If the result is odd, then the person who called even is the victor, and can decide the issue as they see fit. [7] [8] [9] Often, the participants continue to shoot for a best two out of three. [10] From a game-theoretic perspective, the game is equivalent to matching pennies. See that ...