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  2. Computer representation of surfaces - Wikipedia

    en.wikipedia.org/wiki/Computer_representation_of...

    An open surface with u- and v-flow lines and Z-contours shown. In technical applications of 3D computer graphics such as computer-aided design and computer-aided manufacturing, surfaces are one way of representing objects. The other ways are wireframe (lines and curves) and solids.

  3. Waveform graphics - Wikipedia

    en.wikipedia.org/wiki/Waveform_graphics

    Waveform graphics were limited, but could still produce useful output when used in conjunction with programs like gnuplot. Waveform graphics is a simple vector graphics system introduced by Digital Equipment Corporation (DEC) on the VT55 and VT105 terminals in the mid-1970s. It was used to produce graphics output from mainframes and ...

  4. Scientific visualization - Wikipedia

    en.wikipedia.org/wiki/Scientific_visualization

    Surface rendering of Arabidopsis thaliana pollen grains with confocal microscope. Scientific visualization (also spelled scientific visualisation) is an interdisciplinary branch of science concerned with the visualization of scientific phenomena. [2] It is also considered a subset of computer graphics, a branch of computer science. The purpose ...

  5. Radiosity (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Radiosity_(computer_graphics)

    Scene rendered with RRV [1] (simple implementation of radiosity renderer based on OpenGL) 79th iteration The Cornell box, rendered with and without radiosity by BMRT. In 3D computer graphics, radiosity is an application of the finite element method to solving the rendering equation for scenes with surfaces that reflect light diffusely.

  6. Painter's algorithm - Wikipedia

    en.wikipedia.org/wiki/Painter's_algorithm

    A fractal landscape being rendered using the painter's algorithm on an Amiga. The painter's algorithm (also depth-sort algorithm and priority fill) is an algorithm for visible surface determination in 3D computer graphics that works on a polygon-by-polygon basis rather than a pixel-by-pixel, row by row, or area by area basis of other Hidden-Surface Removal algorithms.

  7. Rendering equation - Wikipedia

    en.wikipedia.org/wiki/Rendering_equation

    The rendering equation describes the total amount of light emitted from a point x along a particular viewing direction, given a function for incoming light and a BRDF.. In computer graphics, the rendering equation is an integral equation in which the equilibrium radiance leaving a point is given as the sum of emitted plus reflected radiance under a geometrical optics approximation.

  8. Hidden-line removal - Wikipedia

    en.wikipedia.org/wiki/Hidden-line_removal

    Hidden-surface algorithms can be used for hidden-line removal, but not the other way around. Reif and Sen [ 17 ] proposed an O (log 4 n )-time algorithm for the hidden-surface problem, using O (( n + v )/log n ) CREW PRAM processors for a restricted model of polyhedral terrains, where v is the output size.

  9. Siemens Digital Industries Software - Wikipedia

    en.wikipedia.org/wiki/Siemens_Digital_Industries...

    Mentor Graphics' name was changed to Siemens EDA, a division of Siemens Digital Industries Software. [ 20 ] In November 2022, it was announced Siemens Digital Industries Software had acquired the Tewksbury, Massachusetts -headquartered simulation-independent verification IP supplier, Avery Design Systems.