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  2. Beatmania IIDX (video game) - Wikipedia

    en.wikipedia.org/wiki/Beatmania_IIDX_(video_game)

    The studio made more music-themed video games following its release, including Pop'n Music and Dance Dance Revolution. [6]: 54–58 [7]: 297 Bemani conceived Beatmania IIDX as a sequel to Beatmania. It was designed to simulate the experience of a DJ performing songs live at a music venue which gave it a "club Visual Jockey feel." The game was ...

  3. DJ Hero - Wikipedia

    en.wikipedia.org/wiki/DJ_Hero

    DJ Hero 2 was officially announced in June 2010 and was released in October 2010, featuring more than 70 mashups from over 85 artists. [27] The game includes several new gameplay modes, including an "Empire" career mode, head-to-head DJ battles, social multiplayer modes, and a jump-in and out Party Play mode similar to Guitar Hero 5.

  4. DJMax Respect - Wikipedia

    en.wikipedia.org/wiki/DJMax_Respect

    A sample screenshot released at announcement. DJMax Respect is a rhythm game developed by Rocky Studio and Neowiz MUCA and published by Neowiz Games. It was released for the PlayStation 4 in 2017, for Microsoft Windows in 2020, and Xbox One and Xbox Series X|S in 2022 as part of ID@Xbox. [1]

  5. D4DJ - Wikipedia

    en.wikipedia.org/wiki/D4DJ

    D4DJ (Dig Delight Direct Drive DJ) is a Japanese music media franchise created by Bushiroad, with original story by Kō Nakamura. Takaaki Kidani is credited as executive producer. It consists primarily of live disc jockey performances, a rhythm game for smartphones titled D4DJ Groovy Mix and a 13-episode anime television series titled D4DJ ...

  6. DJMax - Wikipedia

    en.wikipedia.org/wiki/DJMax

    The gameplay also opens new game modes, songs, styles, additional content like music videos or backgrounds for player as player progresses and gains experience points and levels. If the player keeps hitting notes at correct moments, player also receives Combo points which leads to DJ Fever gauge gradually filling up.

  7. Fuser (video game) - Wikipedia

    en.wikipedia.org/wiki/Fuser_(video_game)

    Sussman said that Fuser was a continued evolution of their music games in how they have looked at player agency. With Fuser, Sussman believed that many players of their games have a wide range of musical tastes, as well wanting to have more control of how they interact with their music, thus enabling them to be creative with their tastes. [5]