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C# (/ ˌ s iː ˈ ʃ ɑːr p / see SHARP) [b] is a general-purpose high-level programming language supporting multiple paradigms. C# encompasses static typing, [ 16 ] : 4 strong typing , lexically scoped , imperative , declarative , functional , generic , [ 16 ] : 22 object-oriented ( class -based), and component-oriented programming disciplines.
a Lightweight C Unit Testing framework, including mock support libcester: Yes: Yes: Yes: No: Yes [64] MIT: A robust header only unit testing framework, for C and C++. Supports function mocking, memory leak detection, crash report. Works on various platforms including embedded systems and compatible with various compilers.
C# has and allows pointers to selected types (some primitives, enums, strings, pointers, and even arrays and structs if they contain only types that can be pointed [14]) in unsafe context: methods and codeblock marked unsafe. These are syntactically the same as pointers in C and C++. However, runtime-checking is disabled inside unsafe blocks.
The C# programming language provides many classes and methods to perform file and stream input and output. The most common stream classes used for file and stream I/O within the .NET Framework are listed below:
C. C Sharp (programming language) C Sharp 2.0; Comparison of C Sharp and Java; Comparison of C Sharp and Visual Basic .NET; C Sharp syntax; Callable object; Centripetal Catmull–Rom spline; Closure (computer programming) Code folding; Command pattern; Comparison of programming languages (list comprehension) Composite pattern; Composition over ...
C# (programming language), a programming language pronounced as "C-sharp" Topics referred to by the same term This disambiguation page lists articles associated with the title C-sharp .
As the name suggests, the C# syntax is based on the core C programming language originally developed by Dennis Ritchie at Bell Labs (AT&T) in the 1970s. [1] Java and C++ are two other programming languages whose syntax is also based on the C syntax, [2] so they share a common look and feel. See Comparison of C Sharp and Java for more on this topic.
The Unity game engine implements coroutines. The Servelat Pieces project by Yevhen Bobrov provides transparent asynchrony for Silverlight WCF services and ability to asynchronously call any synchronous method. The implementation is based on Caliburn's Coroutines iterator and C# iterator blocks.