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  2. Life simulation game - Wikipedia

    en.wikipedia.org/wiki/Life_simulation_game

    Life simulation games form a subgenre of simulation video games in which the player lives or controls one or more virtual characters (human or otherwise). Such a game can revolve around "individuals and relationships, or it could be a simulation of an ecosystem". [1] Other terms include artificial life game [1] and simulated life game (SLG).

  3. Conway's Game of Life - Wikipedia

    en.wikipedia.org/wiki/Conway's_Game_of_Life

    The Game of Life, also known as Conway's Game of Life or simply Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. [1] It is a zero-player game, [2] [3] meaning that its evolution is determined by its initial state, requiring no further input. One interacts with the Game of Life by creating an initial ...

  4. The Sims - Wikipedia

    en.wikipedia.org/wiki/The_Sims

    The Sims was the game's first console release and shares the same name as the PC game. It was released for the PlayStation 2 , Xbox , and Nintendo GameCube . The gameplay is similar to the PC version but follows a mission-based storyline in addition to the sandbox mode found in the original game.

  5. Social simulation game - Wikipedia

    en.wikipedia.org/wiki/Social_simulation_game

    The Money Game series (1988–1989) The Money Game (1988)—a Famicom life simulation about balance love with high finance; Wall Street Kid (1989)—the Famicom sequel to The Money Game (The Money Game II: Kabutochou no Kiseki) Jones in the Fast Lane (1990)—by Sierra Entertainment is one of the earliest life simulators.

  6. Habitica - Wikipedia

    en.wikipedia.org/wiki/Habitica

    Habitica is a self-improvement web application that uses game mechanics to assist users in structuring their behavior. [8] [9] The game is laid out in the form of a RPG in which the player collects items, such as gold and armor, and gains levels to become more powerful. Rewards are achieved through maintaining real-life goals in the form of ...

  7. Creatures (video game series) - Wikipedia

    en.wikipedia.org/wiki/Creatures_(video_game_series)

    Creatures is an artificial life video game series created in the mid-1990s by English computer scientist Steve Grand while working for the Cambridge video game developer Millennium Interactive. The gameplay focuses on raising alien creatures known as Norns, teaching them to survive, helping them explore their world, defending them against other ...

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    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  9. Creatures 2 - Wikipedia

    en.wikipedia.org/wiki/Creatures_2

    Creatures 2 is the second game in the Creatures artificial life game series made by Creature Labs, and the sequel to the 1996 game Creatures.It features three species: the cute, dependent Norns, the cantankerous Grendels and the industrious Ettins.