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  2. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join-patterns provides a way to write concurrent, parallel and distributed computer programs by message passing.Compared to the use of threads and locks, this is a high level programming model using communication constructs model to abstract the complexity of concurrent environment and to allow scalability.

  3. Nested loop join - Wikipedia

    en.wikipedia.org/wiki/Nested_loop_join

    algorithm nested_loop_join is for each tuple r in R do for each tuple s in S do if r and s satisfy the join condition then yield tuple <r,s> This algorithm will involve n r *b s + b r block transfers and n r +b r seeks, where b r and b s are number of blocks in relations R and S respectively, and n r is the number of tuples in relation R.

  4. Producer–consumer problem - Wikipedia

    en.wikipedia.org/wiki/Producer–consumer_problem

    In computing, the producer-consumer problem (also known as the bounded-buffer problem) is a family of problems described by Edsger W. Dijkstra since 1965.. Dijkstra found the solution for the producer-consumer problem as he worked as a consultant for the Electrologica X1 and X8 computers: "The first use of producer-consumer was partly software, partly hardware: The component taking care of the ...

  5. Thread pool - Wikipedia

    en.wikipedia.org/wiki/Thread_pool

    In computer programming, a thread pool is a software design pattern for achieving concurrency of execution in a computer program. Often also called a replicated workers or worker-crew model , [ 1 ] a thread pool maintains multiple threads waiting for tasks to be allocated for concurrent execution by the supervising program.

  6. Monitor (synchronization) - Wikipedia

    en.wikipedia.org/wiki/Monitor_(synchronization)

    A classic concurrency problem is that of the bounded producer/consumer, in which there is a queue or ring buffer of tasks with a maximum size, with one or more threads being "producer" threads that add tasks to the queue, and one or more other threads being "consumer" threads that take tasks out of the queue. The queue is assumed to be non ...

  7. Pipeline (software) - Wikipedia

    en.wikipedia.org/wiki/Pipeline_(software)

    Under most Unixes and Unix-like operating systems, a special command is also available, typically called "buffer", that implements a pipe buffer of potentially much larger and configurable size. This command can be useful if the destination process is significantly slower than the source process, but it is desired that the source process ...

  8. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  9. Zero-copy - Wikipedia

    en.wikipedia.org/wiki/Zero-copy

    Zero-copy programming techniques can be used when exchanging data within a user space process (i.e. between two or more threads, etc.) and/or between two or more processes (see also producer–consumer problem) and/or when data has to be accessed / copied / moved inside kernel space or between a user space process and kernel space portions of operating systems (OS).