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Continued from last week, our guide to leveling a warrior in Mists of Pandaria talks about the 1 to 60 game, focusing on the first 30 levels. ... The talent trees from Cataclysm were removed, and ...
World of Warcraft: Mists of Pandaria is the fourth expansion set for the massively multiplayer online role-playing game (MMORPG) World of Warcraft, following Cataclysm. It was announced on October 21, 2011, by Chris Metzen at BlizzCon 2011, [2] and was released on September 25, 2012. [1] Mists of Pandaria raised the existing level cap from ...
Classic recreates the game in the state it was in during patch 1.12.1, c. September 2006, before the launch of The Burning Crusade expansion. The maximum level of the player characters is set to 60, all expansion content is absent, and almost all the gameplay mechanics of the original version have been exactly replicated. [3]
Many of these changes were put into place as of patch 4.0.1, which added all the new systems (new talents, glyph system, spell changes, resource changes, pets at level one, removal of stats from items and from the game, mastery, and others).
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[5] [6] The expansion opens up the Shadowlands, the realm of the dead in Warcraft lore. [3] It features the game's first "level squish" and a completely overhauled leveling system, access to the Death Knight class for the races that did not previously have access to it, Covenants in the new zones, and new dungeons and raids. [1] [7]
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The level cap in The War Within has been raised to 80, allowing players to further develop their characters with new abilities and talents. Starting at level 71, players can unlock new Hero Talents for every class and specialization, providing more depth to character customization and combat strategies. [ 7 ]