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Snap, [6] or jounce, [2] is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. [4] Equivalently, it is the second derivative of acceleration or the third derivative of velocity, and is defined by any of the following equivalent expressions: = ȷ = = =.
When converted to an equivalent system of three ordinary first-order non-linear differential equations, jerk equations are the minimal setting for solutions showing chaotic behaviour. This condition generates mathematical interest in jerk systems. Systems involving fourth-order derivatives or higher are accordingly called hyperjerk systems. [1]
In SI, this slope or derivative is expressed in the units of meters per second per second (/, usually termed "meters per second-squared"). Since the velocity of the object is the derivative of the position graph, the area under the line in the velocity vs. time graph is the displacement of the object. (Velocity is on the y-axis and time on the ...
There are two main descriptions of motion: dynamics and kinematics.Dynamics is general, since the momenta, forces and energy of the particles are taken into account. In this instance, sometimes the term dynamics refers to the differential equations that the system satisfies (e.g., Newton's second law or Euler–Lagrange equations), and sometimes to the solutions to those equations.
When the equations of motion are known (or simply assumed to be satisfied), one may let go of the requirement δq(t 2) = 0. In this case the path is assumed to satisfy the equations of motion, and the action is a function of the upper integration limit δq ( t 2 ) , but t 2 is still fixed.
The second term in the above equation, plays the role of a gravitational force. If f f α {\displaystyle f_{f}^{\alpha }} is the correct expression for force in a freely falling frame ξ α {\displaystyle \xi ^{\alpha }} , we can use then the equivalence principle to write the four-force in an arbitrary coordinate x μ {\displaystyle x^{\mu }} :
In Einstein's theory of relativity, the path of an object moving relative to a particular frame of reference is defined by four coordinate functions x μ (τ), where μ is a spacetime index which takes the value 0 for the timelike component, and 1, 2, 3 for the spacelike coordinates.
Newton's laws of motion are three physical laws that describe the relationship between the motion of an object and the forces acting on it. These laws, which provide the basis for Newtonian mechanics, can be paraphrased as follows: A body remains at rest, or in motion at a constant speed in a straight line, except insofar as it is acted upon by ...