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  2. Pseudohistory - Wikipedia

    en.wikipedia.org/wiki/Pseudohistory

    The term pseudohistory was coined in the early nineteenth century, which makes the word older than the related terms pseudo-scholarship and pseudoscience. [4] In an attestation from 1815, it is used to refer to the Contest of Homer and Hesiod, a purportedly historical narrative describing an entirely fictional contest between the Greek poets Homer and Hesiod. [5]

  3. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    In software engineering, a class diagram [1] in the Unified Modeling Language (UML) is a type of static structure diagram that describes the structure of a system by showing the system's classes, their attributes, operations (or methods), and the relationships among objects. The class diagram is the main building block of object-oriented modeling.

  4. Stereotype (UML) - Wikipedia

    en.wikipedia.org/wiki/Stereotype_(UML)

    In UML, become is a keyword for a specific UML stereotype, and applies to a dependency (modeled as a dashed arrow). Become shows that the source modeling element (the arrow's tail) is transformed into the target modeling element (the arrow's head), while keeping some sort of identity, even though it may have changed values, state, or even class.

  5. Rejection of evolution by religious groups - Wikipedia

    en.wikipedia.org/wiki/Rejection_of_evolution_by...

    Recurring cultural, political, and theological rejection of evolution by religious groups [a] exists regarding the origins of the Earth, of humanity, and of other life. In accordance with creationism, species were once widely believed to be fixed products of divine creation, but since the mid-19th century, evolution by natural selection has been established by the scientific community as an ...

  6. Software design pattern - Wikipedia

    en.wikipedia.org/wiki/Software_design_pattern

    Class diagrams and Interaction diagrams may be used for this purpose. Participants: A listing of the classes and objects used in the pattern and their roles in the design. Collaboration: A description of how classes and objects used in the pattern interact with each other.

  7. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    The concept of class hierarchy in computer science is very similar to taxonomy, the classifications of species. The relationships are specified in the science of object-oriented design and object interface standards defined by popular use, language designers ( Java , C++ , Smalltalk , Visual Prolog ) and standards committees for software design ...

  8. ArgoUML - Wikipedia

    en.wikipedia.org/wiki/ArgoUML

    Advanced diagram editing and zoom. Built-in design critics provide unobtrusive review of design and suggestions for improvements. Extensible modules interface. OCL support. Forward engineering (code generation supports C++ and C#, Java, PHP 4, PHP 5, Ruby and, with less mature modules, Ada, Delphi and SQL). Reverse engineering / JAR/class file ...

  9. Booch method - Wikipedia

    en.wikipedia.org/wiki/Booch_method

    Class diagram. The Booch method [1] is a method for object-oriented software development. It is composed of an object modeling language, [2] an iterative object-oriented development process, [3] and a set of recommended practices.