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The game's art design is consistent with the style of Girls' Frontline, and the game's UI design is flatter than that of Girls' Frontline. Mobile Games Review commented that it is consistent with the worldview of Project Neural Cloud, which is set in a virtual network system. [ 68 ]
Girls ' Frontline 2: Exilium (simplified Chinese: 少女前线2:追放; traditional Chinese: 少女前線2:追放; pinyin: Shàonǚ Qiánxiàn 2: Zhuīfàng) is a turn-based tactical strategy game developed by China-based studio MICA Team, where players command squads of android characters, known in-universe as T-Dolls, armed with firearms and melee blades.
Girls ' Frontline (simplified Chinese: 少女前线; traditional Chinese: 少女前線; pinyin: Shàonǚ Qiánxiàn) is a mobile strategy role-playing game for Android and iOS developed by China-based studio MICA Team, where players control echelons of android characters, known in-universe as T-Dolls, each carrying a distinctive real-world firearm.
Gacha games are video games that implement the gashapon mechanic. Gashapon is a type of a Japanese vending machine in which people insert a coin to acquire a random toy capsule. In gacha games, players pay virtual currency (bought with real money or acquired in-game) to acquire random game characters or pieces of equipment of varying rarity and ...
This article is within the scope of WikiProject Video games, a collaborative effort to improve the coverage of video games on Wikipedia. If you would like to participate, please visit the project page, where you can join the discussion and see a list of open tasks. Video games Wikipedia:WikiProject Video games Template:WikiProject Video games ...
Front Mission (フロントミッション, Furonto Misshon) is a series of tactical role-playing video games published by Square, now Square Enix.The first game of the series was published in 1995 and was developed by G-Craft, a studio that was later absorbed by Square as Product Development Division-6.
Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."
In PC Gamer US, William R. Trotter called Front Lines "a well-designed product that should have wide appeal." [1] Next Generation’s reviewer was negative toward the game, and stated that "[m]ost fans of war games will find Front Lines a good example of the genre (if a little predictable), but everyone else's eyes will surely glaze over after a few minutes of play."