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Level design or environment design, [7] is a discipline of game development involving the making of video game levels—locales, stages or missions. [8] [9] [10] This is commonly done using a level editor, a game development software designed for building levels; however, some games feature built-in level editing tools.
Prosocial behaviour [1] is a social behavior that "benefit[s] other people or society as a whole", [2] "such as helping, sharing, donating, co-operating, and volunteering". The person may or may not intend to benefit others; the behaviour's prosocial benefits are often only calculable after the fact.
Source domain: the conceptual domain from which we draw metaphorical expressions (e.g., love is a journey). Target domain: the conceptual domain that we try to understand (e.g., love is a journey). A mapping is the way in which a source domain tracks onto and describes aspects of the target domain. Mappings describe the mental organization of ...
Towards the end of 1944, Carr decided to write a complete history of Soviet Russia from 1917 comprising all aspects of social, political and economic history to explain how the Soviet Union withstood the German invasion. [95] The resulting work, his 14-volume History of Soviet Russia (14 vol., 1950–78), took the story up to 1929. [96]