Search results
Results From The WOW.Com Content Network
In the same book, Swan reviewed the revised game 2300 AD and pegged its rating at a solid 3 out of 4, saying, "Helpful sections on running and designing adventures ... and the improved organization makes 2300 AD a lot easier to learn than Traveller: 2300. [The designers] turned a fair game into a great one, an impressive accomplishment." [16]
Ground Vehicle Guide is a 64-page perfect bound book written by Loren K. Wiseman, with additional material by Lester W. Smith and Frank Chadwick, and art by David Deitrick and A.C. Farley. [2] The book was published by Game Designers' Workshop in 1988. [1]
Colonial Atlas is a campaign setting which includes information on all 29 colonized worlds of the 2300 AD setting, with details on the star system, each planet, colonial history, resources, wildlife and government of each. [1] The book also includes story ideas for each world. [2]
They run 48 to 56 pages and require the basic rules sets. In addition to the core books, six more were published. [2]: 158 [1] FFE published all nine as a single volume in 2000. With the digest-sized format and color of the books, they became known as little black books. [2]: 162 Book 1-Characters and Combat, by Marc W. Miller (1977)
GDW published Traveller 2300 in 1986, quickly retitled 2300 AD to prevent confusion with GDW's previous space opera role-playing game Traveller.The following year, GDW introduced the "Kafer War" plotline in Kafer Dawn, and then published a number of supplements including 1988's Kafer Sourcebook, a 104-page paperback book with a color map written by William H. Keith, Jr., with a cover by Steve ...
President-elect Donald Trump's Republican allies in the U.S. House of Representatives are trying to build support for a bill on authorizing talks for the purchase of Greenland, according to a copy ...
In the May 1988 edition of Dragon (Issue #145), Jim Bambra thought this book "contains a wealth of detail and is stuffed full of adventure ideas... Great care and inspired design have gone into this book." Bambra concluded, "The Aurore Sourcebook is highly recommended as a fully fledged science-fiction setting and as a world of adventure." [2]
As part of the updated storyline, GDW published Invasion the same year, a 72-page perfect bound book written by J. Andrew Keith and developed by Lester W. Smith, with interior art by A.C. Farley, Liz Danforth, and Bryan Gibson, and cover art by Steve Venters.