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  2. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Machine learning agents have been used to take the place of a human player rather than function as NPCs, which are deliberately added into video games as part of designed gameplay. Deep learning agents have achieved impressive results when used in competition with both humans and other artificial intelligence agents. [2] [9]

  3. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Artificial intelligence (AI) refers to the capability of computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making.

  4. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General video game playing (GVGP) is the concept of GGP adjusted to the purpose of playing video games. For video games, game rules have to be either learnt over multiple iterations by artificial players like TD-Gammon, [5] or are predefined manually in a domain-specific language and sent in advance to artificial players [6] [7] like

  5. NVIDIA’s Jensen Huang says that IT will ‘become the HR of AI ...

    www.aol.com/finance/nvidia-jensen-huang-says...

    Good morning! AI agents are quickly becoming part of the workforce, and as NVIDIA's CEO Jensen Huang pointed out at the Consumer Electronics Show in Las Vegas, Nevada, this week, companies are ...

  6. AlphaStar (software) - Wikipedia

    en.wikipedia.org/wiki/AlphaStar_(software)

    AlphaStar is an artificial intelligence (AI) software developed by DeepMind for playing the video game StarCraft II.It was unveiled to the public by name in January 2019. AlphaStar attained "Grandmaster" status in August 2019, a significant milestone not just for AI in video games, but arguably for the field as a wh

  7. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Artificial intelligence has been an integral part of video games since their inception in 1948, first seen in the game Nim. [1] AI in video games is a distinct subfield and differs from academic AI. It serves to improve the game-player experience rather than machine learning or decision making.