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  2. Guess 2/3 of the average - Wikipedia

    en.wikipedia.org/wiki/Guess_2/3_of_the_average

    In game theory, "guess ⁠ 2 / 3 ⁠ of the average" is a game where players simultaneously select a real number between 0 and 100, inclusive. The winner of the game is the player(s) who select a number closest to ⁠ 2 / 3 ⁠ of the average of numbers chosen by all players.

  3. Games.com Essentials: 10 match-3 games you must play - AOL

    www.aol.com/news/2013-01-30-match-3-games.html

    Zuma's Revenge. Arguably the finest there is, PopCap's fusion of match-3 and bubble shooter has few true rivals. Aside from its near-blinding sheen of polish, its simple-yet-addictive hooks (i.e ...

  4. Approximate string matching - Wikipedia

    en.wikipedia.org/wiki/Approximate_string_matching

    The closeness of a match is measured in terms of the number of primitive operations necessary to convert the string into an exact match. This number is called the edit distance between the string and the pattern. The usual primitive operations are: [1] insertion: cot → coat; deletion: coat → cot; substitution: coat → cost

  5. Matching game - Wikipedia

    en.wikipedia.org/wiki/Matching_game

    Matching games are games that require players to match similar elements. Participants need to find a match for a word, picture, tile or card. For example, students place 30 word cards; composed of 15 pairs, face down in random order. Each person turns over two cards at a time, with the goal of turning over a matching pair, by using their memory.

  6. Tile-matching video game - Wikipedia

    en.wikipedia.org/wiki/Tile-matching_video_game

    The first of what eventually became known as "match-three" games, where the goal is to create clusters of three or more identical items on a grid, was Shariki (1994). [11] It led directly to the successful Bejeweled (2001), [ 12 ] which became a very successful series and inspired many similar games including Zoo Keeper (2003), Big Kahuna Reef ...

  7. Scale-invariant feature transform - Wikipedia

    en.wikipedia.org/wiki/Scale-invariant_feature...

    The way Lowe [2] determined whether a given candidate should be kept or 'thrown out' is by checking the ratio between the distance from this given candidate and the distance from the closest keypoint which is not of the same object class as the candidate at hand (candidate feature vector / closest different class feature vector), the idea is ...

  8. Match-3 - Wikipedia

    en.wikipedia.org/?title=Match-3&redirect=no

    This page was last edited on 29 January 2012, at 17:30 (UTC).; Text is available under the Creative Commons Attribution-ShareAlike 4.0 License; additional terms may apply.

  9. Third place playoff - Wikipedia

    en.wikipedia.org/wiki/Third_place_playoff

    The Rugby World Cup used to give automatic qualification to all teams in the top three of the ongoing tournament to the one that would follow it four years later thus making the third place playoff game important, but this was later scrapped after the 1999 edition of the tournament allowing teams outside the top three to automatically qualify depending on their IRB co-efficient in the rankings.