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  2. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  3. Life & Death II: The Brain - Wikipedia

    en.wikipedia.org/wiki/Life_&_Death_II:_The_Brain

    Dr. Jesse W. Chen reviewed the game for Computer Gaming World, and stated that "Life & Death II: The Brain is not simply humorous entertainment, but it has educational value as well. It will take players some time to absorb the fundamentals of neurological conditions and surgical techniques, but it is time well spent."

  4. Brain Exercise with Dr. Kawashima - Wikipedia

    en.wikipedia.org/wiki/Brain_Exercise_with_Dr...

    Brain Exercise with Dr. Kawashima (川島教授の全脳トレ, "Kawashima Kyoju no Zen Noh Tore", "Professor Kawashima's Full Brain Training") is a brain training game developed by Namco Bandai and tested by Dr. Kawashima, known for his Nintendo DS games Brain Age: Train Your Brain in Minutes a Day! and Brain Age 2: More Training in Minutes a Day!.

  5. List of neuroimaging software - Wikipedia

    en.wikipedia.org/wiki/List_of_neuroimaging_software

    Neuroimaging software is used to study the structure and function of the brain. To see an NIH Blueprint for Neuroscience Research funded clearinghouse of many of these software applications, as well as hardware, etc. go to the NITRC web site. 3D Slicer Extensible, free open source multi-purpose software for visualization and analysis.

  6. Microwave auditory effect - Wikipedia

    en.wikipedia.org/wiki/Microwave_auditory_effect

    The microwave auditory effect, also known as the microwave hearing effect or the Frey effect, consists of the human perception of sounds induced by pulsed or modulated radio frequencies. The perceived sounds are generated directly inside the human head without the need of any receiving electronic device.

  7. Head-related transfer function - Wikipedia

    en.wikipedia.org/wiki/Head-related_transfer_function

    HRTF filtering effect. A head-related transfer function (HRTF) is a response that characterizes how an ear receives a sound from a point in space. As sound strikes the listener, the size and shape of the head, ears, ear canal, density of the head, size and shape of nasal and oral cavities, all transform the sound and affect how it is perceived, boosting some frequencies and attenuating others.