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High school-themed video games (5 C, 83 P) S. ... Art Academy (video game) Assassination Classroom: Grand Siege on Koro-sensei ... Ultimate Summer Camp;
Most of the games also have seven different locations, including the classroom. There is some goal to find a specific number of missing collectibles for the user in almost every game (with the exception of The Magic School Bus Explores the Human Body—the software adaptation of the original series book The Magic School Bus Inside the Human ...
Pages in category "High school-themed video games" The following 83 pages are in this category, out of 83 total. This list may not reflect recent changes. 0–9.
Elementary School Camps: Summer camps for elementary school-age children are generally for kids aged 6 to 11 years old. These camps offer a mix of recreational activities, arts and crafts, sports, and possibly some educational elements to keep the children engaged and entertained during the summer break. Middle School Camps: Middle school camps ...
Image credits: historycoolkids The History Cool Kids Instagram account has amassed an impressive 1.5 million followers since its creation in 2016. But the page’s success will come as no surprise ...
Innovative handheld game by its use of Wi-Fi signals to locate stardust and treasures in-game. Tales of Monkey Island: Telltale Games: LucasArts: Windows, Wii, OS X, PlayStation 3, iOS: 7 July 2009: Telltale Tool: The Blackwell Convergence: Wadjet Eye Games: Wadjet Eye Games Windows: 22 July 2009: Ripened Tingle's Balloon Trip of Love: Vanpool ...
Educational games are games explicitly designed with educational purposes, or which have incidental or secondary educational value. All types of games may be used in an educational environment, however educational games are games that are designed to help people learn about certain subjects, expand concepts, reinforce development, understand a historical event or culture, or assist them in ...
Fun School Specials is a set of educational games, created in 1993 by Europress Software, consisting of four different games. [48] Upon demand, Europress designed each game specifically with a certain major topic to add depth to spelling, maths, creativity and science, respectively and comply fully with the National Curriculum .