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  2. Krita - Wikipedia

    en.wikipedia.org/wiki/Krita

    Krita (/ ˈ k r iː t ə / KREE-tə) [6] is a free and open-source raster graphics editor designed primarily for digital art and 2D animation.Originally created for Linux, the software also runs on Windows, macOS, Haiku, Android, and ChromeOS, and features an OpenGL-accelerated canvas, colour management support, an advanced brush engine, non-destructive layers and masks, group-based layer ...

  3. Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Clipping_(computer_graphics)

    Clipping, in the context of computer graphics, is a method to selectively enable or disable rendering operations within a defined region of interest. Mathematically, clipping can be described using the terminology of constructive geometry .

  4. Comparison of raster graphics editors - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_raster...

    5.0.10 (64-bit only for Windows 11, Windows 10 (1809+), Windows Server 2019/2021) October 1, 2023: Freeware: Proprietary [25] [26] Paint Tool SAI* Simple and lightweight painting software Systemax Software February 25, 2008: 1.2.5 April 25, 2016 ~$50 (5500JPY) Proprietary: PC Paintbrush* Obsolete basic editor ZSoft Corporation: 1984: 5 ...

  5. Category:Clipping (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Category:Clipping...

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  6. Clip Studio Paint - Wikipedia

    en.wikipedia.org/wiki/Clip_Studio_Paint

    Clip Studio Paint (previously marketed as Manga Studio in North America), informally known in Japan as Kurisuta (クリスタ), [Note 1] is a family of software applications developed by Japanese graphics software company Celsys.

  7. ANGLE (software) - Wikipedia

    en.wikipedia.org/wiki/ANGLE_(software)

    Krita started using ANGLE as the rendering engine on Windows starting on version 3.3.0. [22] Microsoft Edge has ANGLE as a rendering option in the "Standards Preview" page in Windows Insider build 17025. Grand Theft Auto V included ANGLE in the installation, normally at Systemdrive. OpenRA uses ANGLE for rendering on Windows [23]

  8. Clip coordinates - Wikipedia

    en.wikipedia.org/wiki/Clip_coordinates

    The clip coordinate system is a homogeneous coordinate system in the graphics pipeline that is used for clipping. [1]Objects' coordinates are transformed via a projection transformation into clip coordinates, at which point it may be efficiently determined on an object-by-object basis which portions of the objects will be visible to the user.

  9. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    Clipping to the world-coordinates window is usually applied to the objects before they are passed through the window-to-viewport transformation. For a 2D object, the latter transformation is simply a combination of translation and scaling , the latter not necessarily uniform. [ 1 ]