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Hive is a bug-themed tabletop abstract strategy game, designed by John Yianni [2] and published in 2001 by Gen42 Games. The object of Hive is to capture the opponent's queen bee by having it completely surrounded by other pieces (belonging to either player), while avoiding the capture of one's own queen. [3]
Demaree also described a swarm prevention method in 1884, but that was a two-hive system that is unrelated to modern "demareeing". [2] As with many swarm prevention methods, demareeing involves separating of the queen and forager bees from the nurse bees. The theory is that forager bees will think that the hive has swarmed if there is a drastic ...
Swarming is a honey bee colony's natural means of reproduction.In the process of swarming, a single colony splits into two or more distinct colonies. [1]Swarming is mainly a spring phenomenon, usually within a two- or three-week period depending on the locale, but occasional swarms can happen throughout the producing season.
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Each time an artificial bee visits a flower (lands on a solution), it evaluates its profitability (fitness). The bees algorithm consists of an initialisation procedure and a main search cycle which is iterated for a given number T of times, or until a solution of acceptable fitness is found. Each search cycle is composed of five procedures ...
Earthquake swarm, a series of earthquakes in one area; Georgia Swarm, a box lacrosse team in the National Lacrosse League; Swarm (spirit organization), a spirit organization for the Georgia Tech Yellow Jackets; Swarm Development Group, an American non-profit organization; Swarm Peak, a rock peak in the Ford Ranges, Marie Byrd Land, Antarctica
A swarm typically contains about half the workers together with the old queen, while the new queen stays back with the remaining workers in the original hive. When honey bees emerge from a hive to form a swarm, they may gather on a branch of a tree or on a bush only a few meters from the hive.
Swarm is an open-source agent-based modeling simulation package, useful for simulating the interaction of agents (social or biological) and their emergent collective behavior. Swarm was initially developed at the Santa Fe Institute in the mid-1990s, and since 1999 has been maintained by the non-profit Swarm Development Group .