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  2. Clamp (function) - Wikipedia

    en.wikipedia.org/wiki/Clamp_(function)

    The NumPy library offers the clip [3] function. In the Wolfram Language, it is implemented as Clip [x, {minimum, maximum}]. [4] In OpenGL, the glClearColor function takes four GLfloat values which are then 'clamped' to the range [,]. [5]

  3. All nearest smaller values - Wikipedia

    en.wikipedia.org/wiki/All_nearest_smaller_values

    The first element of the sequence (0) has no previous value. The nearest (only) smaller value previous to 8 and to 4 is 0. All three values previous to 12 are smaller, but the nearest one is 4. Continuing in the same way, the nearest previous smaller values for this sequence (indicating the nonexistence of a previous smaller value by a dash) are

  4. NumPy - Wikipedia

    en.wikipedia.org/wiki/NumPy

    NumPy (pronounced / ˈ n ʌ m p aɪ / NUM-py) is a library for the Python programming language, adding support for large, multi-dimensional arrays and matrices, along with a large collection of high-level mathematical functions to operate on these arrays. [3]

  5. Nearest neighbor search - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_search

    Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values.

  6. Vector quantization - Wikipedia

    en.wikipedia.org/wiki/Vector_quantization

    Lossy data correction, or prediction, is used to recover data missing from some dimensions. It is done by finding the nearest group with the data dimensions available, then predicting the result based on the values for the missing dimensions, assuming that they will have the same value as the group's centroid.

  7. Nearest-neighbor interpolation - Wikipedia

    en.wikipedia.org/wiki/Nearest-neighbor_interpolation

    Nearest-neighbor interpolation (also known as proximal interpolation or, in some contexts, point sampling) is a simple method of multivariate interpolation in one or more dimensions. Interpolation is the problem of approximating the value of a function for a non-given point in some space when given the value of that function in points around ...

  8. Ramer–Douglas–Peucker algorithm - Wikipedia

    en.wikipedia.org/wiki/Ramer–Douglas–Peucker...

    The running time of this algorithm when run on a polyline consisting of n – 1 segments and n vertices is given by the recurrence T(n) = T(i + 1) + T(n − i) + O where i = 1, 2,..., n − 2 is the value of index in the pseudocode. In the worst case, i = 1 or i = n − 2 at each recursive invocation yields a running time of O(n 2).

  9. Nearest neighbor graph - Wikipedia

    en.wikipedia.org/wiki/Nearest_neighbor_graph

    In implementations of the algorithms it is necessary to bear in mind that this is not always the case. For situations in which it is necessary to make the nearest neighbor for each object unique, the set P may be indexed and in the case of a tie the object with, e.g., the largest index may be taken as the nearest neighbor. [2]