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SPARTAN-B312, also known by his call-sign Noble Six, is a Spartan III who is the main protagonist of Halo: Reach. B312 is the latest addition to Noble Team, a fireteam of fellow Spartan III's and one Spartan II that is stationed on Reach just prior to the events of Halo: Combat Evolved . [ 35 ]
Spartan Ops, the episodic content originating in Halo 4, was released as free downloadable content for The Master Chief Collection on December 22, 2014. [39] Additional Achievements for Spartan Ops and the multiplayer mode were released on January 8, 2015.
The protagonist of The Fall of Reach is the Spartan soldier Master Chief. Dr. Catherine Halsey, the creator of the SPARTAN-II Project, is introduced alongside then-Lieutenant Jacob Keyes. Franklin Mendez is the trainer of the Spartan II and Spartan III programs, teaching them their physical combat skills while an AI named Déjà teaches them ...
Ackerson is a Colonel in the Army, and a fierce opponent of the SPARTAN-II program; during The Fall of Reach, Ackerson goes as far as attempting to kill John-117 in a training exercise. Ackerson proposes his own SPARTAN program, which would attempt to duplicate the SPARTAN-II's operational record at a lower cost—creating "disposable Spartans."
Master Chief Petty Officer John-117, colloquially known as Master Chief, is the protagonist of the Halo video game series and its spin-off media. The character first appeared in the 2001 video game Halo: Combat Evolved, a science fiction first-person shooter that became a long-running franchise.
The M6D in particular is an "up-sized" version created for use by SPARTANs, and can be integrated with a reticule projected into the HUD of the MJOLNIR Powered Assault Armor/Mark V, as well as being used as an officer's model.
Catherine Elizabeth Halsey, MD, PhD (Halo series) – scientist of the Office of Naval Intelligence, best known as the creator of the SPARTAN-II Program and Mjolnir Powered Assault Armor, for supervising the creation of the template for third-generation smart AI and creating Cortana
In the summer of 2004, Halo 2 composer Martin O'Donnell and album producer Nile Rodgers decided it would be a good idea to present Halo 2 ' s music in two distinct volumes. The first volume would contain the game's themes that were finished and mixed as well as "inspired-by" offerings from other artists. [1]