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A pointing device is a human interface device that allows a user to input spatial (i.e., continuous and multi-dimensional) data to a computer. Graphical user interfaces (GUI) and CAD systems allow the user to control and provide data to the computer using physical gestures by moving a hand-held mouse or similar device across the surface of the ...
A pointing device allows a user to input spatial data to a computer. It is commonly used as a simple and intuitive way to select items on a computer screen on a graphical user interface (GUI), either by moving a mouse pointer , or, in the case of a touch screen, by physically touching the item on screen.
It is easy for a user to manipulate a window: it can be shown and hidden by clicking on an icon or application, and it can be moved to any area by dragging it (that is, by clicking in a certain area of the window – usually the title bar along the top – and keeping the pointing device's button pressed, then moving the pointing device). A ...
The windowing system handles hardware devices such as pointing devices, graphics hardware, and positioning of the pointer. In personal computers , all these elements are modeled through a desktop metaphor to produce a simulation called a desktop environment in which the display represents a desktop, on which documents and folders of documents ...
Closeup of a touchpad on an Acer CB5-311 laptop Closeup of a touchpad on a MacBook 2015 laptop. A touchpad or trackpad is a type of pointing device.Its largest component is a tactile sensor: an electronic device with a flat surface, that detects the motion and position of a user's fingers, and translates them to 2D motion, to control a pointer in a graphical user interface on a computer screen.
Webcams can be built-in computer hardware or peripheral devices, and are commonly connected to a device using USB or wireless protocol. Webcams have been used on the Internet as early as 1993, and the first widespread commercial one became available in 1994. Early webcam usage on the Internet was primarily limited to stationary shots streamed ...
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The use of a pointer is employed when the input method, or pointing device, is a device that can move fluidly across a screen and select or highlight objects on the screen. In GUIs where the input method relies on hard keys, such as the five-way key on many mobile phones , there is no pointer employed, and instead, the GUI relies on a clear ...