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An expanded version of the game, Final Fantasy XII International Zodiac Job System, was released in Japan on August 10, 2007. [146] It includes twelve license boards (instead of the original game's one), each corresponding to a different Zodiac sign and job. The player can control guest characters and summons, and hold L1 to double the game's ...
Final Fantasy XII, a role-playing video game released by Square Enix in 2006, revolves around the attempt to liberate the kingdom of Dalmasca from the Archadian Empire. The story is told through the eyes of Vaan, an orphan who wishes to be a sky pirate, and other characters he encounters throughout his adventure.
The series as a whole is primarily composed of role-playing video games, but also includes massively multiplayer online role-playing games, third-person shooters, tower defense games, and tactical role-playing games. Final Fantasy games have been released on over a dozen video game consoles beginning with the Nintendo Entertainment System, as ...
The races seen in the world of Tactics Advance — Bangaa, Moogle, Viera and Nu Mou — also appear in the game Final Fantasy XII, the setting of which has come to represent the "real" Ivalice. [52] This is apparently explained as Mewt (one of the main characters in Final Fantasy Tactics Advance) replied that Final Fantasy was his favorite game.
Final Fantasy XII: Revenant Wings [a] is a 2007 tactical role-playing game developed by Think & Feel and Square Enix and published by Square Enix for the Nintendo DS. It is a stand-alone sequel to the 2006 PlayStation 2 role-playing video game Final Fantasy XII .
The logo of the Final Fantasy series Final Fantasy is a media franchise created by Hironobu Sakaguchi, and developed and owned by Square Enix (formerly Square). The franchise centers on a series of fantasy and science fantasy role-playing video games (RPGs). The eponymous first game in the series, published in 1987, was conceived by Sakaguchi as his last-ditch effort in the game industry; the ...
During development, Square Enix approached the developer and proposed making the game a spin-off of Final Fantasy XII. Grin reconceived the game in the recurring Final Fantasy world of Ivalice, and included elements of XII, such as stylistic motifs and character designs; additional elements included chocobos and other recurring creatures from ...
He then served as producer for Final Fantasy Tactics Advance for the Game Boy Advance system, which shares the Final Fantasy Tactics system but has an entirely different storyline. [7] In 2001, Matsuno was assigned to work on Final Fantasy XII as director together with Hiroyuki Ito. [8] He came up with the game's original concept and plot. [9]