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Dermo-optical perception – The ability to perceive unusual sensory stimuli through the skin. Dream telepathy – The ability to telepathically communicate with another person through dreams. Precognition (including psychic premonitions ) – The ability to perceive or gain knowledge about future events without using induction or deduction ...
In popular culture, it is often associated with unusual abilities such as flight, super-strength, super-speed, invulnerability, etc. However, it can also describe natural abilities that reach the peak of human potential, such as advanced intelligence or weapon proficiency.
For example, the Odin article links to a list of names of Odin, which include kennings. A few examples of Odin's kennings are given here. A few examples of Odin's kennings are given here. For a scholarly list of kennings see Meissner's Die Kenningar der Skalden (1921) or some editions of Snorri Sturluson 's Skáldskaparmál .
The various definitions of intellectual giftedness include either general high ability or specific abilities. For example, by some definitions, an intellectually gifted person may have a striking talent for mathematics without equally strong language skills. In particular, the relationship between artistic ability or musical ability and the ...
Must be a defining trait – Characters with access to vast powers (such as magical spells, advanced technology and genetic engineering) who are theoretically capable of this superhuman feature or ability – but who have neither made regular use nor provided a notable example of this extraordinary or supernatural feat – are not listed here.
As of April 2016, there are an estimated 61 confirmed cases of hyperthymesia worldwide. Cases of hyperthymesia differ from related cases of savant memory in that savants have an extraordinary memory for specific hobbies, and events of a narrow basis, whereas cases of confirmed hyperthymesia show surprisingly detailed memory for specific and general events.
The original attribute sequence in D&D was Strength, Intelligence, Wisdom, Constitution, Dexterity, and Charisma in the original 1974 rules. [8] This listed the three "prime requisites" of the character classes before the "general" stats: strength for fighters, intelligence for magic-users, and wisdom for clerics.
However, certain tests can assess both types of constructs. An example that leans both ways is the Armed Services Vocational Aptitude Battery (ASVAB), which is given to recruits entering the armed forces of the United States. Another is the SAT, which is designed as a test of aptitude for college in the United States, but has achievement elements.