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Snake.io is a multiplayer [1] mobile and web-based game originally developed by Amelos Interactive and currently published by Kooapps. It was inspired by the classic Snake game. It was released in 2016 by Kooapps for mobile platforms.
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Snake (Finnish: Matopeli) [1] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone.In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
Although Snakes was primarily designed for the Nokia N-Gage platform, it was also once available for Nokia N95.Several other devices supported the optimized file mention earlier as well, one example was Nokia E65 which could support and run the game at a near-full framerate as on Nokia N95.
The 1982 Tron arcade video game, based on the film, includes snake gameplay for the single-player Light Cycles segment, and some later snake games borrow the theme. After a version simply called Snake was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games.
Slither.io [a] (stylized as slither.io) is a multiplayer online video game available for iOS, Android, and web browsers, developed by Steve Howse.Players control an avatar resembling a snake, which consumes multi-colored pellets, both from other players and ones that naturally spawn on the map in the game, to grow in size.
Inspired by Agar.io's success, Steven Howse released the snake-themed Slither.io in March 2016. The game soon reached the top 10 most downloaded apps on iOS and Android, buoyed by the similar word-of-mouth and attention from YouTubers that had propelled Agar.io. By June, Slither.io had hit over sixty million daily players. [33]
The number of highly praised video games released in 2023 was considered unusually high compared to most years, with 25 games having a 90 out of 100 or better aggregate score on Metacritic by October 2023; this made it the best year by number of acclaimed games, the largest since 2004. [9]