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The "Simulator" allows the designed roller coaster to be viewed in full 3D, either riding the roller coaster like a rider, or watching it in a third person perspective, from a fixed position or behind the roller coaster train. 3D acceleration is provided by OpenGL. It is also possible to view technical information, such as "speed" and "G-forces".
Stephen Poole of GameSpot rated the game a 6.4 of 10 saying "However, it turns out that NIRA Intense Import Drag Racing is little more than an add-on pack for Hot Rod Championship Drag Racing designed to run as a stand-alone product". [5] Tampa Bay Times said "If you're not into drag racing, it can quickly become tedious and boring" [6]
IHRA Drag Racing is a racing video game developed by Digital Dialect and published by Bethesda Softworks. It is part of the IHRA Drag Racing series of video games. A Dreamcast version, which was scheduled to release on April 25, 2001, [4] was canceled. [5] The game was released on mobile phones on June 1, 2003. [2]
IHRA Drag Racing 2004: Super Happy Fun Fun Bethesda Softworks: Xbox 2003-12-25 IHRA Drag Racing: Sportsman Edition: Bethesda Softworks: Bethesda Softworks: WIN, PS2, Xbox 2006-06-12 IHRA Professional Drag Racing 2005: Bethesda Softworks: Bethesda Softworks: WIN, PS2, Xbox 2004-11-05 Import Tuner Challenge: Genki: Ubisoft: X360 2006-07-27 IMSA ...
App icon of CSR Racing 2. Custom Street Racing is a free-to-play drag-racing game by Boss Alien and NaturalMotion Games. In the game, the player takes the role of a new racer looking to gain fame in a deserted city ruled by five racing "crews". A sequel was released on iOS and Android on June 29, 2016, called CSR Racing 2. The early access as ...
Comparison of the reflections system of TORCS 1.3.3 (left) and Speed Dreams 2.0 (right): Front view of a racing car split by a bright line; the right part shows more vivid reflections. TORCS (The Open Racing Car Simulator) is an open-source 3D car racing simulator available on Linux, FreeBSD, Mac OS X, AmigaOS 4, AROS, MorphOS and Microsoft ...
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Prior to the division between arcade-style racing and sim racing, the earliest attempts at providing driving simulation experiences were arcade racing video games, dating back to Pole Position, [25] a 1982 arcade game developed by Namco, which the game's publisher Atari publicized for its "unbelievable driving realism" in providing a Formula 1 experience behind a racing wheel at the time.