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  2. Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Multiple_buffering

    The term quad buffering is the use of double buffering for each of the left and right eye images in stereoscopic implementations, thus four buffers total (if triple buffering was used then there would be six buffers). The command to swap or copy the buffer typically applies to both pairs at once, so at no time does one eye see an older image ...

  3. Swap chain - Wikipedia

    en.wikipedia.org/wiki/Swap_chain

    Triple Buffering may result in a frame being discarded without being displayed if two or more newer frames are completely rendered in the time it takes for one frame to be sent to the display. By contrast, Direct3D swap chains are a strict first-in, first-out queue , so every frame that is drawn by the application will be displayed even if ...

  4. Java performance - Wikipedia

    en.wikipedia.org/wiki/Java_performance

    Java does not support access to individual bytes, only objects which are 8-byte aligned by default. Because of this, the lowest 3 bits of a heap reference will always be 0. By lowering the resolution of 32-bit references to 8 byte blocks, the addressable space can be increased to 32 GB.

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    An advanced method of movement in many first-person shooter (FPS) games where the user utilizes both thumb sticks (console) or mouse and keyboard controls (PC) to maintain a constant circular motion around an enemy, while maintaining a relatively steady aim on that target. This practice minimizes incoming fire from the target's teammates, as ...

  6. Video buffering verifier - Wikipedia

    en.wikipedia.org/wiki/Video_buffering_verifier

    The Video Buffering Verifier (VBV) is a theoretical MPEG video buffer model, used to ensure that an encoded video stream can be correctly buffered, and played back at the decoder device. By definition, the VBV shall not overflow nor underflow when its input is a compliant stream, (except in the case of low_delay).

  7. Mojang Studios - Wikipedia

    en.wikipedia.org/wiki/Mojang_Studios

    Markus Persson founded Mojang Studios in 2009.. Mojang Studios was founded by Markus Persson, a Swedish independent video game designer and programmer, in 2009. [3] [4] He had gained interest in video games at an early age, playing The Bard's Tale and several pirated games on his father's Commodore 128 home computer, and learned to programme at age eight with help from his sister.

  8. Talk:Multiple buffering - Wikipedia

    en.wikipedia.org/wiki/Talk:Multiple_buffering

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  9. Talk:Triple buffering - Wikipedia

    en.wikipedia.org/wiki/Talk:Triple_buffering

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