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Intel Core i5 processor with integrated HD Graphics 2000. Sometimes the graphics processors are integrated onto a motherboard. It is commonly known as: on-board graphics. A motherboard with on-board graphics processors doesn't require a discrete graphics card or a CPU with graphics processors to operate.
Nvidia Optimus is a computer GPU switching technology created by Nvidia which, depending on the resource load generated by client software applications, will seamlessly switch between two graphics adapters within a computer system in order to provide either maximum performance or minimum power draw from the system's graphics rendering hardware.
FDI or Flexible Display Interface is an interconnect created by Intel in order to allow the communication of the HD Graphics integrated GPU found on supported CPUs with the PCH southbridge where display connectors are attached.
The last generation of motherboard integrated graphics. Full hardware DirectX 10 support starting with GMA X3500. Each EU has a 128-bit wide FPU that natively executes four 32-bit operations per clock cycle.
Intel Graphics Technology [4] (GT) [a] is the collective name for a series of integrated graphics processors (IGPs) produced by Intel that are manufactured on the same package or die as the central processing unit (CPU). It was first introduced in 2010 as Intel HD Graphics and renamed in 2017 as Intel UHD Graphics.
The Hybrid CrossFireX is a technology allowing the IGP, or Integrated Graphics Processor, and the discrete GPU, or Graphics Processing Unit, to form a CrossFire setup to enhance the system capability to render 3D scenes, while the Hybrid CrossFire X technology is present on the 790GX and 890G chipsets, with two supplied physical PCI-E x16 slots at x8 bandwidth, [12] can form a Hybrid CrossFire ...
Intel Graphics Media Accelerator (GMA), a series of integrated graphics released from 2005 to 2008; Larrabee (microarchitecture), the code name for an unreleased Intel graphics processing unit; Intel HD and Iris Graphics, a series of processor-based graphics first released in 2010
G-Sync is a proprietary adaptive sync technology developed by Nvidia aimed primarily at eliminating screen tearing and the need for software alternatives such as Vsync. [1] G-Sync eliminates screen tearing by allowing a video display's refresh rate to adapt to the frame rate of the outputting device (graphics card/integrated graphics) rather than the outputting device adapting to the display ...