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Animator vs. Animation is an animated web series created by ... Multiple browser game adaptions of the series ... Meanwhile, in the secret organization from the ...
Alan Becker (born May 18, 1989) is an American online animator, YouTuber and artist that speaks both English and Tagalog [2], best known for creating the Animator vs. Animation web series and the spin-off Animation vs. franchise, in particular the web series Animation vs. Minecraft Shorts.
Donald Virgil Bluth (/ b l uː θ / BLOOTH; born September 13, 1937) [2] is an American filmmaker, animator, video game designer and author. He is best known for directing the animated films The Secret of NIMH, An American Tail, The Land Before Time, All Dogs Go to Heaven, Anastasia and Titan A.E., for his involvement in the LaserDisc games Dragon's Lair and Space Ace, and for competing with ...
2023 in animation is an overview of notable events, including notable awards, list of films released, television show debuts and endings, and notable deaths. Events [ edit ]
Genera Games S.A. Genera Games S.A. Dreamworks Universe of Legends [134] 2019 iOS, Android [135] Firefly Games Riva Games YYTX Game Spirit Trick Challenge: 2019 [136] Android / iOS [137] [138] Dreamworks Animation Dreamworks Animation: Spirit: Lucky's Big Adventure: 2021 [139] Windows / PlayStation 4 / Xbox One / Nintendo Switch [140 ...
Dan Kuenster (born December 29, 1955, in Chicago, Illinois) is an American character animator and director, who worked for Walt Disney Animation Studios, BrainPower Studio and Sullivan Bluth Studios, before pursuing educational multimedia projects. [1]
The Annie Award for Best Animated Video Game was awarded annually by ASIFA-Hollywood, a non-profit organization that honors contributions to animation, to one animated video game each year from 2005 to 2014. The award is one of the Annie Awards, which are given to contributions to animation, including producers, directors, and voice actors.
It featured animation by ex-Disney animator Don Bluth. Most other games of the era represented the character as a sprite, which consisted of a series of pixels displayed in succession. Due to hardware limitations of the era, artists were greatly restricted in the detail they could achieve using that technique; the resolution, framerate and ...