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  2. Instructional simulation - Wikipedia

    en.wikipedia.org/wiki/Instructional_simulation

    Simulations of one form or another have been used since the early 1900s as a method for training or training. The United States Defense Modeling and Simulation Coordination Office [2] identifies three main types of simulation: live, virtual, and constructive. Live (live action) and virtual simulations are primarily used for training purposes ...

  3. PhET Interactive Simulations - Wikipedia

    en.wikipedia.org/wiki/PhET_Interactive_Simulations

    PhET Interactive Simulations is part of the University of Colorado Boulder which is a member of the Association of American Universities. [10] The team changes over time and has about 16 members consisting of professors, post-doctoral students, researchers, education specialists, software engineers (sometimes contractors), educators, and administrative assistants. [11]

  4. Yenka - Wikipedia

    en.wikipedia.org/wiki/Yenka

    Yenka uses a unified interface [1] to model reactions in scientific and technological subject areas, often in 3D. The software is intended to display results in real time or simulated time at 0.1x or 10x speed, replicating actual results (for example, a completed circuit will illuminate a light-emitting diode (LED), but applying too much electric current will destroy it).

  5. Early Learning House - Wikipedia

    en.wikipedia.org/wiki/Early_Learning_House

    Early Learning House [1] or simply the House Series is a collection of four main educational video games and two compilations for the Windows and Macintosh platforms, developed by Theatrix Interactive, Inc. and published by Edmark software. Each different game focuses on a particular major learning category with selectable skill settings for ...

  6. 3D Virtual Creature Evolution - Wikipedia

    en.wikipedia.org/wiki/3D_Virtual_Creature_Evolution

    3D Virtual Creature Evolution, abbreviated to 3DVCE, is an artificial evolution simulation program created by Lee Graham. [1] Its purpose is to visualize and research common themes in body plans and strategies to achieve a fitness function of the artificial organisms generated and maintained by the system in their given environment.

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