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This is a list of video games for the PlayStation 3 video game console that have sold or shipped at least one million copies. As of March 31, 2019, a total of over 999.4 million copies of PlayStation 3 software had been sold worldwide. [1]
In selected cases, an AO-rated game was cancelled prior to its release, temporarily received the rating post-release due to the inclusion of normally-inaccessible content that met the rating, the uncut version of the game was released at a later date with an AO rating, or an unrated or self-rated version, patch, or downloadable content (DLC ...
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
This is a list of video games that multiple video game journalists or magazines have considered to be among the best of all time. The games listed here are included on at least six separate "best/greatest of all time" lists from different publications (inclusive of all time periods, platforms, and genres), as chosen by their editorial staffs.
List of best-selling Super Nintendo Entertainment System video games; List of best-selling Nintendo 64 video games; List of best-selling Game Boy Advance video games; List of best-selling GameCube video games; List of best-selling Nintendo DS video games; List of best-selling Wii video games; List of best-selling Nintendo 3DS video games; List ...
This is a list of downloadable TurboGrafx-16 (PC Engine) games to be purchased from the PlayStation Store for Sony's PlayStation 3 (PS3), PlayStation Portable (PSP) and PlayStation Vita (PSV) video game consoles.
This is a non-diffusing subcategory of Category:PlayStation 3 games. It includes titles that can also be found in the parent category, or in diffusing subcategories of the parent. See also: List of PlayStation 3 games
AO-rated games cannot be published for major video game console platforms, and most retailers do not stock AO-rated games. ESRB President Patricia Vance argued that applying self-censorship to ensure marketability was a compromise that is "true in every entertainment medium", but still believed that the idea of the AO rating eventually becoming ...