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It helps underserved young people to learn about any subject with the help of gamified pictures and text. [16] The major subject taught by the bot is English, while other subjects are also available. [16] Solve Education! has partnered with various other organizations to gamify their learning modules and spread the education using chatbot. [16]
The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments. [ 1 ] [ 2 ] The goal is to maximize enjoyment and engagement by capturing the interest of learners and inspiring them to continue learning. [ 3 ]
Duolingo Inc. [b] is an American educational technology company that produces learning apps and provides language certification.Duolingo offers courses on 43 languages, [5] ranging from English, French, and Spanish to less commonly studied languages such as Welsh, Irish, and Navajo, and even constructed languages such as Klingon. [6]
Savivo's approach is structured and uses both dialogue and visual elements to stimulate learning. According to a report created by a series of consultants and Copenhagen Municipality, [6] students feel challenged by Mingoville English and think they learn more English from playing the game. The strong focus on dialogue between child and game ...
Night Zookeeper is a company founded and based in London that develops products designed to improve children's reading and writing skills, including an online learning program, teaching resources, book series, and 10-episode TV mini-series. The brand was founded in 2012 by Joshua Davidson and Paul Hutson.
LinguaLeo is an English language learning platform for Russian, Turkish, and Brazilian Portuguese speakers. As of September 2020, it reported 23 million users. [ 1 ] LinguaLeo is available on the web , as Android , [ 2 ] iOS, [ 3 ] Windows Phone apps, [ 4 ] and as a browser extension .
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